Y

YonV

Member

Last active 2 years ago

  1. 6 years ago
    Wed Jul 11 16:40:16 2018
    Y YonV posted in Headless question.

    The reason I ask is with the HC's enabled, my CAS transport pilots seem drunk , and a few times seem to land 5 feet above the ground

  2. Tue Jul 10 05:24:32 2018
    Y YonV started the conversation Headless question.

    Do the CAS units get moved to a headless client, and if so is there a way to stop them from being moved.

  3. Tue Jul 10 02:46:26 2018
    Y YonV started the conversation quick question.

    Was the war room code ever released, and is it possible to stand up a dedicated war room for my server?

  4. Sun Jul 8 16:41:16 2018

    Some how a script I was using to set TFAR channels, enabled dynamic simulation globally,

    Root cause someone else script, (let this be a lesson to you boys and girls write your own scripts)
    FIX stoped using that scripted, upgraded to the beta TFAR

  5. Sat Jul 7 23:05:47 2018

    Other units, not any that alive was going to control.

  6. Sat Jul 7 17:48:39 2018

    That's the issue, I can see the unit, but that are not available in the tablet, but after I remove all dynamic simulations from all units, the issue goes away.

  7. Sat Jul 7 16:21:09 2018

    This was a mostly vanilla mission., it was with vanilla units, I think I have narrow it down to dynamic simulate

  8. Sat Jul 7 13:00:40 2018

    All that is checked, and ok, my test mission I'm running on AWS, So I tripled the server size the same issue happens, just faster. Now its each time open the tablet I see a different 3 or 4 of the 5 , some timers all,

    Think I'm going to scrap that mission and start over.

  9. Fri Jul 6 15:31:11 2018
    Y YonV started the conversation not all cas is available in the tablet (SOLVED).

    i have a mission with, 5 CAS transports, but I only ever see 3 or 4 in the tablet, and it's a different 3 or 4 every time I restart the mission, if there a function I can run to find the missing CASunits.

    Or a wait function to add to init, to wait till all assets are loaded

    O and also the counts are spawned they are just not in the table

  10. Tue Jul 3 18:24:06 2018
    Y YonV started the conversation So have an idea.

    So have an idea , not sure if this is the right topic to post under, but here we go.

    The Idea is a multi unit cooperative Alive server.

    The short version is each unit gets a detachment to run in their style,

    A google document with my rambling's
    https://docs.google.com/document/d/1TTp7jjeFFYuTXg8Teeenhdq5DRffNnAUbxUUdZ2eP0Q/edit?usp=sharing

    If you're interested, drop me a message in here and I'll send you a teamspeak IP or discord name

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