A

alpha117

Member

Last active 6 years ago

  1. 6 years ago
    Sun Oct 29 20:03:51 2017

    OK I think I have got it...phew

    Using Factions as numbers, its easier

    Example

    AI commander has Factions 1,2 and 3 as overrides

    In each placement module you can use either 1 OR 2 OR 3
    and that will spawn.

    Now, if you use faction 4 in the placement module, then that will not spawn; you have then to place faction 4 in the AI commander override.

    Hopefully that is correct.

    Also if one of the factions is not on the correct side AND you use it in the placement module, then that will also not spawn.

    Next question then!!

    If the AI commander has factions 1, 2, and 3 then will it 'randomly' select for these factions for missions and patrols

    thanks

  2. Sun Oct 29 18:43:31 2017

    Using CUP_O_Tban as an example. I place this in the Mil and CIV placement modules, now what faction do I 'activate' in the AI commander module?

  3. Sun Oct 29 18:39:03 2017

    Right, understand that now, so using my examples above how do you know they are of the same side.

  4. Sun Oct 29 17:24:47 2017

    OK, got it, Opened Insurgency /Alive from SpyderBlack, yours for some reason would not open.

    AI MIL commander : Rebel RED
    Mil Placement : OPF_G_F
    CIV Placement : OPF_G_F

    that's fine, but what I'm struggling with is how do I get any of these:
    SUD_SD
    CUP_O_Tban
    ISC_IS_I
    ISC_IS_O
    CUP_INS_ASIA

    to spawn and only them, I do not know where to place the faction name.

    So if I want ISC_IS_I as the 'red team' where do I place 'ISC_IS_I' so that only they appear in the game on the red team.

    Another example might be I want ISC AND Tban to appear and only them, where do I place their faction name

    Hope that is clearer

    Many Thanks

  5. Sun Oct 29 16:57:27 2017

    Thanks

    Got the PBO, how do I open it in the editor?

  6. Sun Oct 29 15:06:46 2017

    Well, no luck at all, so going to need some points on how to get this to work

    Thanks, once again

  7. Sun Oct 29 14:33:18 2017

    ..Hmm nope, still cannot get other factions to spawn....drat!

  8. Sun Oct 29 13:55:18 2017

    Guys,

    The above is wrong.....I think I have got it sorted...hopefully

    Sorry about that

  9. Sun Oct 29 13:33:13 2017
    A alpha117 started the conversation Using 'Other Factions...slightly confused!.

    I loaded ORBAT creator to get the faction names.

    Example (BLUE)

    UK3CB_BAF_Faction
    CUP_B_GB
    Bravo93_UKAF

    Example (RED)
    SUD_SD
    CUP_O_Tban
    ISC_IS_I
    ISC_IS_O
    CUP_INS_ASIA

    CIVVIES
    CUP_C_ME
    CUP_C_Special

    I'll use Blue Mil Placement(MIL.OBJ)

    I set the following:

    Force Faction: BLU_F

    and used CUP_B_GB to 'override the Infantry etc etc

    Same process for the RED (OPF_F), but used

    Force Faction : OPF_F

    then used a combination of the units listed above

    Go into game and get

    TACOM: no Groups availible

    Use ZUES and there are no spawned BLUE or RED units down the left side

    Remove the 'other units' , just have the force faction correctly filled out and all is fine

    What have I missed, yet again!!

    Many thanks

  10. Sun Oct 29 10:41:42 2017
    A alpha117 posted in Map Data (Debug Mode).

    OK, but can't find an explanation on:

    Example
    'black dot 10_13_8_4

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