Member
Last active 6 years ago
Seems to be working error free for me. Double check your modules and syncs. ALiVE is definitely identifying Civ/Mil objects and placing units/objectives accurately at suitable locations around them. According to THIS the map was indexed at some point. Not sure how recent it was though or if the map has been updated since the indexing.
I am trying to make my units compatible with ALiVE. My groups configuration is bases on the ORBAT and standard given on the ALiVE Wiki. However, in the mission, I get the TACOM message, "no groups available". The groups work perfectly in game and with zeus. I will show my code below, and would appreciate it if someone could show me what i'm doing wrong.
class CfgGroups { class West { class MEF { name = "MEF"; class Infantry { name = "Infantry"; class MEF_InfSquad { name = "Rifle Squad"; side = 1; faction = "MEF"; rarityGroup = 0.3; class Unit0 { side = 1; vehicle = "MEF_WMARPAT_LS_UL"; rank = "LIEUTENANT"; position[] = {0,5,0}; }; class Unit1 { side = 1; vehicle = "MEF_WMARPAT_LS_UL"; rank = "SERGEANT"; position[] = {3,0,0}; }; class Unit2 { side = 1; vehicle = "MEF_WMARPAT_LS_AS"; rank = "CORPORAL"; position[] = {5,0,0}; }; class Unit3 { side = 1; vehicle = "MEF_WMARPAT_LS"; rank = "CORPORAL"; position[] = {7,0,0}; }; class Unit4 { side = 1; vehicle = "MEF_WMARPAT_LS"; rank = "PRIVATE"; position[] = {9,0,0}; }; class Unit5 { side = 1; vehicle = "MEF_WMARPAT_LS_UL"; rank = "SERGEANT"; position[] = {12,0,0}; }; class Unit6 { side = 1; vehicle = "MEF_WMARPAT_LS_AS"; rank = "CORPORAL"; position[] = {14,0,0}; }; class Unit7 { side = 1; vehicle = "MEF_WMARPAT_LS"; rank = "CORPORAL"; position[] = {16,0,0}; }; class Unit8 { side = 1; vehicle = "MEF_WMARPAT_LS"; rank = "PRIVATE"; position[] = {18,0,0}; }; class Unit9 { side = 1; vehicle = "MEF_WMARPAT_LS_UL"; rank = "SERGEANT"; position[] = {21,0,0}; }; class Unit10 { side = 1; vehicle = "MEF_WMARPAT_LS_AS"; rank = "CORPORAL"; position[] = {23,0,0}; }; class Unit11 { side = 1; vehicle = "MEF_WMARPAT_LS"; rank = "CORPORAL"; position[] = {25,0,0}; }; class Unit12 { side = 1; vehicle = "MEF_WMARPAT_LS"; rank = "PRIVATE"; position[] = {27,0,0}; }; }; class MEF_InfTeam { name = "Fire Team"; side = 1; faction = "MEF"; rarityGroup = 0.3; class Unit0 { side = 1; vehicle = "MEF_WMARPAT_LS_UL"; rank = "SERGEANT"; position[] = {0,5,0}; }; class Unit1 { side = 1; vehicle = "MEF_WMARPAT_LS_AS"; rank = "CORPORAL"; position[] = {3,0,0}; }; class Unit2 { side = 1; vehicle = "MEF_WMARPAT_LS"; rank = "CORPORAL"; position[] = {5,0,0}; }; class Unit3 { side = 1; vehicle = "MEF_WMARPAT_LS"; rank = "PRIVATE"; position[] = {7,0,0}; }; }; class MEF_InfTeam_AT { name = "Team Anti-Tank"; side = 1; faction = "MEF"; rarityGroup = 0.3; class Unit0 { side = 1; vehicle = "MEF_WMARPAT_LS_UL"; rank = "SERGEANT"; position[] = {0,5,0}; }; class Unit1 { side = 1; vehicle = "MEF_WMARPAT_LS_AT"; rank = "CORPORAL"; position[] = {3,0,0}; }; class Unit2 { side = 1; vehicle = "MEF_WMARPAT_LS"; rank = "CORPORAL"; position[] = {5,0,0}; }; class Unit3 { side = 1; vehicle = "MEF_WMARPAT_LS"; rank = "PRIVATE"; position[] = {7,0,0}; }; }; class MEF_InfSentry { name = "Security Patrol"; side = 1; faction = "MEF"; rarityGroup = 0.3; class Unit0 { side = 1; vehicle = "MEF_WMARPAT_LS_UL"; rank = "SERGEANT"; position[] = {0,5,0}; }; class Unit1 { side = 1; vehicle = "MEF_WMARPAT_LS"; rank = "CORPORAL"; position[] = {3,0,0}; }; }; }; }; }; };