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Last active 5 years ago
Thanks for the report.
Doesn't look like you are doing anything wrong on your end. The logs indicate the Cloud DB is rejecting the data you are sending.
2 things you can try:
I'll try to work out why the DB is rejecting your data.
Also see other listener examples here
http://alivemod.com/forum/2584-using-objective-capture-status-for-triggering-events/p1#p17932
[_profile, "destroy"] call ALiVE_fnc_profileEntity
for Inf group
[_profile, "destroy"] call ALiVE_fnc_profileVehicle
for vehicle
Negative Ghostrider, the pattern is full.
Add a ticket for ATO support of Nimitz and I'll take a look.
You need to leave a group to create another one I believe. :(
Edit: you can use the same config for two different servers though if the group don't mind your test data.
That error will happen if players are not assigned to the task, can you send an RPT from a mission where you had the issue with RHS?
ALiVE tasks are compatible with all indexed maps, it should not be related to a specific map.
Went rambo with one of the weapons.
http://alivemod.com/war-room/showpersonnel/76561197982137286
Testing adding the weapon locally to my player unit and its reported as UNKNOWN. Not massively surprising. Will add the weapon via server and report back. Helps if I have the mod loaded server side lol...
OK now reporting the weapon fine. Vanilla no ACE.
You can run a local dedi server using the arma3server.exe.
Instructions here http://alivemod.com/wiki/index.php/Local_dedicated_servers
You don't have to use TADST.
I can't think of anything tbh unless there's another mod interfering with reporting on currentWeapon or kills - maybe ACE?
Could you share SPS Weapons mod with me so I can test?
Could you run a vanilla mission with just CBA ALiVE and sps weapons with debug on stats? Kill a couple of enemy etc
Thanks for doing these images! Really really appreciate it!
EDIT: Uploading and processing those images now, your group page looks better now!
Damn ok, I can't get that neutral grey for my screenshots :(
Yeah I'm working on updating the export functions to use the new screenshot
command.