Moderator
Last active 5 years ago
Same modset between the working map and Tanoa? You could try a vanilla (CBA and ALiVE only) mission to rule out any mod conflicts.
Yeah I would open your problem mission and delete/replace all ALiVE modules including the data module. Test again and let us know.
I took a quick look through the first two RPTs and nothing really jumped out at me... you say it only happens to your player everyone else loads back in OK? Do you always join in the same slot in the lobby? Would there be anything unique about your player loadout or setup? Are you using any respawn scripts (code that runs on the player after they respawn)?
I'll check the other RPTs later today.
Gentlemen, please.
@cbff33 - we realize the orbat tool is not a polished piece of software however it does work most of the time. Occasionally we run into issues but overall people have been able to create lots of custom factions.
The tutorials are out of date because no one has offered to update them. ALiVE is in maintenance mode now and the core devs have moved on to other things. I am happy to update the wiki with new information however unless someone provides me with that info....
I am not an expert in creating custom factions... perhaps @AUTigerGrad can provide some input?
As @HeroesandvillainsOS mentioned can you provide a 'fresh' RPT and post it to pastebin.com or similar? How are you exiting the server? It's odd that it worked once... you say it stopped after a server update - do you know what was updated?
Thanks for updating glad you got it sorted
For CQB you need to provide a blacklist to prevent unit types from spawning (ie: divers)
http://alivemod.com/wiki/index.php/CQB (at bottom)