Virtual AI System - Optimal Settings

  1. 8 years ago

    For dedicated server what are the optimal - perfect setting for Virtual AI ?
    Radius ?
    Unity Spawned?
    Ext ext.

  2. Friznit

    22 Jun 2015 Administrator

    Depends entirely on your server, number of players, what kind of mission you're doing and how many mods you're running. Ultimately most people prefer to have no more than 100 AI spawned in at any time for best performance. You just have to experiment to get what's right for you.

  3. Edited 8 years ago by Master-Antonio

    @Friznit Depends entirely on your server, number of players, what kind of mission you're doing and how many mods you're running. Ultimately most people prefer to have no more than 100 AI spawned in at any time for best performance. You just have to experiment to get what's right for you.

    My mission is a COOP 32 on Takistan and use AllInArmaTerrainPack , Leight OpFor , RHS , Task Force Radio , CBA .
    Now server do 15-20 fps , please help me.
    Here there are SCREEN of AI.

    There are 3 faction of AI :
    Americans that help we.

    1. http://i.gyazo.com/6169042460edd0c310b6e8efb9fa2d76.png
    2. http://i.gyazo.com/8d5fd49f2420e958535082a49f5aeba7.png

    Afghan Militia

    1. http://i.gyazo.com/c6fed8daa38ddb19eeb5ad55c937de7c.png
    2. http://i.gyazo.com/8d5fd49f2420e958535082a49f5aeba7.png

    Islamic State of Takistan and Sahrani

    1. http://i.gyazo.com/960e27bf7639f1a3a3c8b33fd8b4dc47.png
    2. http://i.gyazo.com/85434ba28f301f07501377651afd5480.png

    Virtual AI System
    http://i.gyazo.com/9bbf4476295c313977a5f40d284c8958.png

    Civilian Population

    1. http://i.gyazo.com/97a84ec87a353a76f4f6936dd66027ae.gif
    2. http://i.gyazo.com/7248cdc9b459b2c1adb479c5402172bb.png
    3. http://i.gyazo.com/1f2789d2743e5f6a5ebc4b1f44e20eb8.png
  4. I would try (Virtual AI module) reducing the spawn range of groups to 1500m or lower for both land and air, and set the max number of active groups to under 50.

  5. Deleted 8 years ago by Master-Antonio
  6. @SavageCDN I would try (Virtual AI module) reducing the spawn range of groups to 1500m or lower for both land and air, and set the max number of active groups to under 50.

    Reduced to 1500 m and groups now are 25.

    Server do from 25 to 48 fps.
    There are small lag present ( CLIENT ), although with 25 fps should be fluid.
    I do not know why.

  7. Edited 8 years ago by SavageCDN

    If you are getting brief 'stuttering' during game play it is most likely when a profiled AI group spawns in the game world - I believe this is a BIS problem as this has been the case since day 1. You can easily test this as the problem exists even with 1 player on the server. Log in as admin and teleport around the map - you'll get the same 'stutter' as groups spawn in.

  8. @SavageCDN If you are getting brief 'stuttering' during game play it is most likely when a profiled AI group spawns in the game world - I believe this is a BIS problem as this has been the case since day 1. You can easily test this as the problem exists even with 1 player on the server. Log in as admin and teleport around the map - you'll get the same 'stutter' as groups spawn in.

    Yes.
    Exactly.
    How do i solve?

  9. Edited 8 years ago by SpyderBlack723

    Right now, I do not think there is a way to solve it. You can report the issue to BIS and hope they improve it more.

  10. @SpyderBlack723 Right now, I do not think there is no way to solve it. You can report the issue to BIS and hope they improve it more.

    Understand.
    I wrote to BOHEMIA on SKYPE . ( David Foltyn ) .

  11. highhead

    25 Jun 2015 Administrator

    PS: Would you mind stop putting urgent in your thread titles. I will ignore any "urgent" message from now on! Thanks!

  12. @highhead PS: Would you mind stop putting urgent in your thread titles. I will ignore any "urgent" message from now on! Thanks!

    Is a old thread.
    Sorry.

 

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