De-virtualize units

  1. 8 years ago
    Edited 8 years ago by DaVidoSS

    Hi.
    I have created custom side mission in the asymmetric scenario.

    Have set a "little bird " with crew flying around the map and patrol task.
    This heli should execute side mission script when his damage is more then 0.1.

    The problem is heli gets never shot because the whole enemies are virtualised and there are no danger.
    Is there any solution to de-virtualise enemy in some distance that heli, like player does?

  2. I don't think so but not 100% sure - you are basically asking if there is a way to un-profile units within a certain range of a chopper with no player units inside the chopper?

  3. You could maybe try setting the isPlayer hash of the profile to true... not sure if it would work though. I would have to do some testing.

  4. @SavageCDN I don't think so but not 100% sure - you are basically asking if there is a way to un-profile units within a certain range of a chopper with no player units inside the chopper?

    Yes this is exactly what i am looking for.

  5. Edited 8 years ago by SpyderBlack723

    I've got a perfect test environment for my above proposal, I doubt it will work but I'll post back in a few hours.

    Edit: As I expected, didn't work

 

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