Server crash on mission load

  1. 8 years ago

    Hello everyone,

    some days ago, our server stopped to run missions with ALiVE modules enabled. While trying to load the mission, it will print following in the .rpt file
    ############################################################################
    [ ... ]
    12:16:38 __________________________________________
    12:16:38 __________________________________________
    12:16:38 _______ _____ __ ___ ___ _______
    12:16:38 __ | _ | |_|__| | | ___| __
    12:16:38 __ | | | | | | ___| __
    12:16:38 __ |___|___|_______|__|\_____/|_______| __
    12:16:38 __________________________________________
    12:16:38 __________________________________________
    12:16:38 ALiVE Global INIT
    12:16:38 ALiVE Global Init Timer Started
    12:16:38 ALiVE [m_0|30] Module ALiVE_sys_data INIT
    12:16:38 Unable to get file version size: X:\arma3\@AliveServer\Arma2Net.Unmanaged.dll
    =======================================================
    -------------------------------------------------------
    Exception code: E0434352 at 776AC42D
    graphics: No
    resolution: 160x120x32
    Addons:

    [ ... ]

    Version 1.52.132676
    Fault time: 2015/10/05 12:16:41
    Fault address: 776AC42D 01:0000B42D C:\Windows\syswow64\KERNELBASE.dll
    file: SRU_Altis_ALIVE
    world: Altis
    Prev. code bytes: 0C EB 03 89 45 C0 8D 45 B0 50 FF 15 5C 11 6A 77
    Fault code bytes: C9 C2 10 00 CC CC CC CC CC 8B FF 55 8B EC 56 8B

    Registers:
    EAX:0262B348 EBX:00000005
    ECX:00000005 EDX:00000000
    ESI:0262B404 EDI:00000001
    CS:EIP:0023:776AC42D
    SS:ESP:002B:0262B348 EBP:0262B398
    DS:002B ES:002B FS:0053 GS:002B
    Flags:00200216
    =======================================================
    note: Minidump has been generated into the file config\arma3server_2015-10-05_12-09-23.mdmp
    ##################################### EOF ###################################

    Now, there are only some basic modules enabled, all of them (and way more) have worked before like a charm. I'm not a server-pro and thus need your help fixing it.
    I already tried to re-upload the alive-files in order to exclude the possibility of a currupted file.. without effect.

  2. 12:16:38 Unable to get file version size: X:\arma3\@AliveServer\Arma2Net.Unmanaged.dll

    This is a 'normal' error shouldn't cause any issues.

    Can you try running an ALiVE demo mission found on the alive website?
    http://alivemod.com/missions
    Post the entire RPT file (to pastebin and link back here).
    I know you mentioned re-downloading ALiVE mod - please make sure you have the latest CBA as well.

    I can't recall an instance of Arma 3 crashing due to ALiVE personally... I would suspect either the mission itself or some other factor. I assume your server does not crash when loading another non-ALiVE mission? Are you using persistence ie: War Room and data module?

  3. Allright, here we go.

    I've tried following things:

    1. Disabled all mods we are actually running but cba, alive server and alive itself (all mods are up to date).
    2. Downloaded a sample mission as you suggested. The server crashed on mission load.
    3. Created a new mission with one soldier, the "require alive" modul and the "player options" module for testing. The mission was loaded and worked perfectly (if you can say on a pointles mission).
    4. Added the data-module. Now the mission causes the server to crash again. You can see the rot file here:

    http://pastebin.com/SZB5HS2C

    So I guess the data-module is causing the trouble?

  4. Thanks for the RPT.

    Can you verify the setup steps for War Room and your server? Specifically make sure you have the two requirements installed on the server:

    - Net framework 4 client
    http://www.microsoft.com/download/en/details.aspx?id=24872

    - Visual C++ 2010
    http://www.microsoft.com/en-us/download/details.aspx?id=8328

    Also verify you have the alive.cfg file from the War Room placed in your server's root directory, and that the file is unblocked (if you are using Windows)
    http://alivemod.com/img/blocked.jpg

    There have been a few reports of 1.52 breaking War Room stuff but nothing confirmed yet. Will get a dev to look at this.

  5. Okay, I see the problem. Actually, I disabled the war room as we don't even want to use it. All we want was to make players positions and loadout persistant on the map as well as using the placement modules. Did not thought about all the requirements for war room then.
    As we don't have a root server, there is no way to install the .net framework or visual c++. We might remove alive from our mod repo then. Very sad, I truly loved it.
    Anyway, thank you very much for your help!

  6. OK so just don't load @aliveserver mod on the server - all you will miss out on is persistence and stats tracking. All other ALiVE features will work properly.

    Also check with your provider even though you don't have a root server some providers will allow installation of these kinds of things.

    Take a look at this for your player position/loadout requirements.
    https://forums.bistudio.com/topic/141462-inidb-save-and-load-data-to-the-server-or-your-local-computer-without-databases/

  7. Tupolov

    7 Oct 2015 Administrator
    Edited 8 years ago by Tupolov

    Persistence for reconnects will still work without @aliveserver - just not restarts.

    We have completely rewritten our plugin for v0.9.10 so it will work with your server without the need for these requirements.

  8. We are totally doing this! Great news!

    @Tupolov We have completely rewritten our plugin for v0.9.10 so it will work with your server without the need for these requirements.

    So you mean the persistence + db? Sounds awesome! Ay hints when you guys will release the update? Really looking forward!

  9. Should be very Soon™

 

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