Your mission files are located at
C:\Users\USERNAME\Documents\Arma 3 - Other Profiles\ARMAUSERNAME\missions
Inside the missions folder you can find your specific mission folder
mission_name.mapname
Just upload that folder and link it here
Your mission files are located at
C:\Users\USERNAME\Documents\Arma 3 - Other Profiles\ARMAUSERNAME\missions
Inside the missions folder you can find your specific mission folder
mission_name.mapname
Just upload that folder and link it here
What map was this mission made on
Chernarus
well on my end i don't get that. Also i don't get those popups anymore
Run a vanilla test using only the latest CBA and ALiVE. If it works there then it is an issue/conflict with another mod.
i have everything updated and i know it works in vanilla
so i tested vanilla and i it works so i tested it with CUP weapons, units, and veicles, and it works. I did it with RHS and it works and this is on stratis
So you are saying you got the feeling its map depending on chernarus?
I'm basically trying to make a ukrainian war type of scenario. The AI do spawn respectively but i don't get the blue or red "x"s on the map indicating that OPCOM is actually working
I don't get it. I can't tell exactly from the photos what map Spyder was using when it worked for him. Was it not Chernerus?
Pictures were from same mission
So @Shizzak, what are you doing or loading differently than the what he ran? Obviously this is the key.
What mods were you using Spyder because im using CUP, WSRHS, WSmap
ok so there are no groups for any opfor faction of CUP working
I ran
CBA
ALiVE
CUP Terrains Core
CUP Terrain Maps
RHS US
RHS RU
i was also using CUP units
now nothing spawns on the enemy faction. Every class including CSAT will not spawn. it gives me the error of there are no groups of OPCOM
Try deleting the AI commander and the objective modules and replace them (being sure to set them to place units). I'm not sure how critical it is but make sure to place them on top of the literal object; meaning, if it's a civ obj module make sure to place it on the exact civilian object (be it a building, etc). This has happened to me a bit lately too.
Also, just for the sake of testing this,use the "Do Not Filter" options within the modules.
And, if that fails, move the civ/mil obj modules to a different location on the map.