player persistence difference player exit / save state

  1. 7 years ago
    Edited 7 years ago by yxman

    hello,
    i noticed something and want to know if this behaviour is intended.

    there are 2 ways to leave the server, i thought "player exit" would save all the stuff like location, ammo, health etc

    persistence is working so far...

    if i quit the server with:
    player exit > loadout, ammo, health etc is stored and restored on rejoin, but location is back @respawn
    alive menu > save, same as above + location restored

    first i thought its my mission(s) but this is also happening in the included missions of alive.

  2. In your mission's description.ext make sure you have

    respawnOnStart = -1;
  3. Sort of related. If I want to save my player state AND the mission state, as admin, does server save and exit cover all those bases?

  4. Edited 7 years ago by yxman

    @SpyderBlack723 In your mission's description.ext make sure you have
    respawnOnStart = -1;

    thanks, i'll give it a try

    @SpyderBlack723 solved it (was on "respawnOnStart = 0" before :)

    player exit is working as intended

  5. Friznit

    8 May 2016 Administrator

    @HeroesandvillainsOS  Sort of related. If I want to save my player state AND the mission state, as admin, does server save and exit cover all those bases?

    Yes.

 

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