Unit Placement proportional to Player Count

  1. 7 years ago

    Hello,

    Is there a method to have the Placement Modules place units proportional to the number of players joined to the mission? If not, can I somehow set this as a parameter prior to mission start?

    This would allow for difficulty to be automatically modified depending on the group's turnout / capacity.

    Foofski

  2. AFAIK there is no way to set the # of AI based on player count.

  3. SavageCDN, back from the dead! :)

  4. Edited 7 years ago by SavageCDN

    Yeah was off fishing for a week and a half... not even a cell signal. It was glorious :)

  5. Your Blackberry gets cell signal in general? :)

  6. Oddly enough it gets a better signal than either the iPhone 5 or the Samsung Galaxy S6 - both were on the trip and I was the only one able to get connectivity once we were off the beaten track. Another guy had the Note 3 which seemed to get the strongest signal (probably because it has the largest antennae).

 

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