I've been having some issues so I went into my optimization mode for a while. While doing some testing with ALiVE and other mods on client and server performance, I've noticed that over time random empty objects and vehicles, as well as static weapons, spawn throughout the island and don't get profiled. They spawn well over my server's 1500 meter profile distance, in corners of the map that are untouched and unseen. I've noticed that server FPS runs low when this occurs, it drops to the 15-30 range. Profiling un-profiled units fixes this! Server FPS jumps back up to 50, and my client FPS jumps up from 20s, to 30s and 40s, but this is detrimental to the mission.
The reason it's detrimental is it completely destroys the vehicles spawned at base, as it seems profiled vehicles only spawn in 5 meters accuracy, which of course causes vehicles to clip into other vehicles and walls etc, and Michael Bay mode commences.
Any workarounds here? I'm assuming that this problem has been occurring for a very long time.
Also any news on Civs on the dedicated server being fixed?