ALiVE server wont save!

  1. 8 years ago
    Edited 8 years ago by SavageCDN
    ALiVE Global INIT
    ALiVE Global Init Timer Started
    ALiVE [m_0|30] Module ALiVE_sys_data INIT
    Warning: 1420 ms spent in callExtension calling name: "ALiVEPlugIn", function: "StartALiVE ['true']"
    ALIVE_SYS_DATA START PLUGIN: ["StartALiVE","OK","Performance Monitor: Disabled"]
    DATA: Loading ALiVE config from database.
    ALiVE-0 CONNECTED TO DATABASE OK
    ALiVE-0 CONNECTED TO DATABASE, BUT PERFDATA HAS BEEN TURNED OFF
    ALiVE-0 CONNECTED TO DATABASE, BUT AAR HAS BEEN TURNED OFF
    
    ALiVE SYS_PLAYER - PLAYER UNIT FOUND IN PLAYABLEUNITS (B Alpha 1-1:1 (ChaosDuck7) REMOTE)
    DATA: Restoring player data for B Alpha 1-1:1 (ChaosDuck7) REMOTE
    ALiVE_fnc_HashGet retrieved wrong input ["SYS_DATA_ERROR","ServerGroup","Unknown"] from ALiVE_fnc_hashGet!
    ALiVE_fnc_HashGet retrieved wrong input ["SYS_DATA_ERROR","username","Unknown"] from ALiVE_fnc_hashGet!
    ALiVE [m_21|190] Module ALiVE_mil_logistics INIT COMPLETE TIME:  13.574
    Admin logged in, player: ChaosDuck7, playerUID: 12345, IP: 192.168.0.11:2316.
    
    ALiVE Exit - mode: SAVESERVERYO
    [9840,165.489,17.779,"x\alive\addons\main\fnc_buttonAbort.sqf:41","PLAYER CLICKING ON ABORT BUTTON: _this=[""REMSAVE""]"]
    [9840,165.49,17.779,"x\alive\addons\main\fnc_buttonAbort.sqf:41","PLAYER CLICKING ON ABORT BUTTON: _this=[""SAVESERVERYO"",""12345""]"]
    ALiVE SYS_PLAYER - DISCONNECT
    ALiVE SYS_PLAYER -  PLAYER UNIT FOUND IN PLAYABLEUNITS (B Alpha 1-1:1 (ChaosDuck7) REMOTE)
    ["SYS_STATS: PLAYER UNIT FOUND IN PLAYABLEUNITS (B Alpha 1-1:1 (ChaosDuck7) REMOTE)"]
    --------------------------------------------------------------
    ALiVE Exit - Saving Server
    ADMIN UID: 12345
    ADMIN: B Alpha 1-1:1 (ChaosDuck7) REMOTE

    Thanks for the RPT. At this point I would verify your War Room settings and re-download the .cfg and .dll files from the War Room. Make sure you are following the directions there and also make sure the files are 'unblocked' in Windows (right-click, Properties) after you download them. There should also be a persistence log file in either the A3 root directory or under @aliveserver which will have more useful info.

    If still failing I'll have one of the devs take a look there might be an issue with your WR account or similar.

  2. You do not need a friendly opcom in order for C2ISTAR mission tasking to work (assuming that's what you are referring to). An OPCOM with no units will error out so I assume something was messing with the persistence there.

  3. Edited 8 years ago by Chaosduck7

    @SpyderBlack723 You do not need a friendly opcom in order for C2ISTAR mission tasking to work (assuming that's what you are referring to). An OPCOM with no units will error out so I assume something was messing with the persistence there.

    That makes sense. So even without an AI commander it will intelligently know what to attack/prioritize?

    Side question I also posted on the alive thread on BI forums

    For the "Insert the troops mission"


    Is there no way to make it use a custom faction? It always has me pick up the vanilla nato blufor troops. Is that by design or am i doing something wrong?


    im trying it with the cup marines (CUP_B_USMC)

  4. Units spawned through Zeus will not be persisted. Loadout should persist if you have it enabled via the player options module. Vehicles are saved when you exit them.

    Task persistence is currently not functioning.