Would there be a way to have my editor placed units keep their unit name when virtualized? I've created a battalion sized force placed down in the editor, each group named appropriately (Alpha Actual, Alpha 1 Actual, Alpha 1-1, Battalion HQ, etc) but when I sync the units to be virtualized by ALiVE, in the game the units names aren't used. When not synced to the Virtual AI system everything is fine, but ALiVE doesn't recognize my units and won't command them or allow AI to take over objectives and whatnot. I've tried using setGroupIDGlob to no avail, was wondering if you ALiVE wizards had tricks up your sleeve. It would be REALLY great if the names could persist through sessions but I'm not expecting too much, just thought I'd throw that out there. ;)