@AUTigerGrad A few things I have found that can definitely help keep your FPS up on your server.
1. Use a Headless Client-I have one HC in every mission I play on our dedi. Really helps take the load off of the server.
2. Make as many objects "simple" objects as possible when building compositions, bases, etc.
3. Try to keep players in the same area if possible. WIth ALiVE, the benefit is in the fact that it can cache profiles once they are a certain distance away from the players...keeping your FPS high.
However, if you have players spread all over the map..you're going to see 2-3x the number of profiles spawning in, which will obviously affect performance.
4. You can adjust the Garbage collector to clean up more objects and at a faster pace. I typically set it to a limit of 60-70 and a timeframe of 200. (Default is 100 and 300 I believe). I also have had no issues with the Garbage collector working appropriately.
Using these suggestions...my Server FPS rarely drops below 38ish and typically stays in the 40-50 range. The only time it dips below that is if I have players engaged in different parts of the map or the AI logistics have 10 helicopters dropping troops in at the same time (which does happen from time to time).
Reading the guide for HC right now :)
@SavageCDN Just to add to what AUT said sometimes a large mod list can cause slowdowns like this - perhaps post what mods you are using and the startup parameters of your server. Also if you are running the dedi on the same machine as your client make sure they are assigned different cores.
Ok now it's ankward for me hehehe... The mod list is pretty huge:
CBA
CBA_A3
RHS_AFRF
RHS_USAF
RHS_GREF
Dynasound
AdvancedRappelling
ALiVE (off course)
BabeMidText
ACE3
The Startup parameters you mean the write in the shortcut?
If yes, there ais only "Mod=@Blabla;@Blublu;@Loffpsdamnit"
For the differents core, this will be the first try!