Syncing vs Not Syncing IED Module to Assymetric Commander

  1. 7 years ago

    So I spent the better part of 2 hours tonight messing around with various settings in the IED module and I just had some random musings I wanted to put down to see how my thoughts compare to others.

    -I noticed that the Debug IED option was NOT available when I synced the IED module to the Assymetric Commander. I'm assuming as this changes the behavior of the module to where the Commander decides where the IEDs go as the campaign progresses? If so, does this also mean that there will be no IEDs, VBIEDs, or Suicide Bombers at the initial start of the campaign, even if I have the threat levels set to extreme and installations set to extreme? Just curious as I would like to have some campaigns where there are tons of IEDs littering the area but I'd still want it to be synced to the AI Assymetric Commander. Without the Debug option showing up, its hard to see if this is indeed occurring.

    -Unsynced..it's crazy how many IEDs spawn. Even setting IEDs to Medium or High generates as many as 5-6 IEDs in the span of a block..which is great..but I wasn't expecting such a stark difference after playing with a synced module in most of my campaigns.

    -There is a drastic difference in the behavior of suicide bombers when syncing vs unsyncing. Unsynced module = Suicide bombers that do indeed sprint over to you...then blow themselves up. Synced module = lots of guys walking around with suicide vests who will stand next to players, have a conversation with them, and never blow themselves up. Is this intentional? I'd say 8/10 times in our campaigns with synced IED module, the suicide bombers never blow themselves up.

    -I messed around with the use of ACE metal detector and ACE IEDs and it worked great..the only issue was that it seemed like I had to literally be standing 1 foot from the IED for the IED alert audio to go off. VBIEDs would always explode before I could hear the alert on the device as it needed to be too close to give me the alert. So essentially I went back to the standard ALiVE setup for detection as it gave a much better alert time on both IEDs and VBIEDs. *WISHLIST* I'd like to see ALiVE force players to holster their weapon to use the mine detector to add a bit of realism to the vanilla ALiVE IED detection/EOD specialist role.

    Those were the biggest points that jumped out at me as I spent the evening tinkering with the module. It's really in a great state of affairs now with the added ACE and EOD integration..I just wish that ACE gave you a louder alert at a greater distance for VBIEDs and IEDS.

  2. Good thread. Yeah, unsynced IED module = a shit ton of IED's even when set to low. Not that I'm complaining but it jumped out at me when I discovered it too.

  3. Suicide vests in asymm sre not exclusive to suicide bombers. IED doesn't work for unspawned IED'S in asymm because the commander module is aware of where they are placed instead. Turn on debug for the commander module and it will show IED areas.

  4. Edited 7 years ago by PillowTalk

    The amount of IEDs when the module is unsynced is about the same no matter what setting it is on; even off. I was trying to just have suicide bombers, but there would be ground-laid IEDs and car bombs everywhere, despite both being set to "none." Even on low, the amount you get is comically high.

    I have a feeling it is bypassing anything that would be constraining the numbers. Either that or the percentages could use tweaking because there's just *so many* places they can spawn.

 

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