Currently I have a mission where I've spread 5 unknown "warlords" around the map and want ALiVE to use those groups as normal, but when the player kills them they get a task completion. Sort of an unexpected congratulations for killing someone important.
Now I have the warlords named (warlord_1 - warlord_5) and have 5 triggers with the condition !alive warlord_1
etc
That all works fine until I link those groups to the virtual AI module, at which time they all show as being !alive
I tried switching the Virtual AI module to "Virtualize all editor placed units except synced units" but that causes all my base defenders to appear in different places.
I just tried putting this setVariable ["ALIVE_profileIgnore", true];
in the init of the warlords but that doesn't seem to do anything and they show as !alive. What did I do wrong there because it seems to be exactly what I need.
I do want the OPCOM to have control of them so they get used like normal groups, but not get virtualized.