True Air Assault?

  1. 3 months ago

    Ok guys, time to pick your brains :)

    SITREP follows;

    I've made an Orbat faction of the 101st Airborne Division. Within this faction, I'd like to create a group under AIR that is comprised of a flight of Blackhawks with assigned infantry. My goal is to use this AIR group for true air assault missions. I use VCOM and had read somewhere (don't remember where) that VCOM can disembark ground troops that are loaded in helicopters (I think) if the helos come under fire.

    QUESTION:

    Whether editor placed or Commander spawned, would the AI Commander ever use this AIR group as ground troops? I could see a problem with helos not egressing after drop, but I'm wondering if they would ever disembark the boots to begin with? I've tested a little with this and have yet to see it happen. I've scripted missions like this but I'm trying to make it ALiVE dynamic now. Any ideas or experiences with this situation, maybe something I'm missing? Thanks for any input.

  2. Yes...the AI would use those troops. My African Factions for CUP pack I created has Infantry Air groups in the African Army faction. We used them (with VCOM) in a campaign a few months back. ALiVE spawned the group....then they flew near us...disembarked troops..and the helo flew support overhead once the troops were unloaded. It's pretty great.

  3. That's exactly what I was hoping to hear. I think I'll keep the group small, maybe 2 helos with 2 squads, so the air doesn't get polluted with circling helos. I'll add an escort gunship to the group and wreck havoc lol.

    BTW, I've d/l'ed many of your mods; great work and they are appreciated. Well, except for the Auburn poster I found (I think in a mission) lol. Throw some Vandy posters up for the rest of us SEC fans ;)

 

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