Asym. Intel on trigger activation

  1. last week

    Hey everyone. Got a question.

    I'm curious if there's a way to manually set off an "intelligence" event, the same as when you pick up a piece of intel from an EKIA. My hope is to set up a trigger and a situation so that when players do X, then intel is the result. Currently, I'm going to use it as a way to turn captured and ACE handcuffed prisoners into actionable intel if the prisoner is escorted all the way back to a pre-built detention center. I vaguely remember finding the code years ago, but I can't find it anymore, and I figure this could be a good thing to have on the forum for posterity if we find it again.

  2. ALiVE_fnc_OPCOMToggleInstallations is the function you're looking for, check ALiVE_fnc_OPCOMdropIntel for how the Read Intel action is added to the dropped intel and the function is called. Both live in mil_opcom.

 

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