Hey everyone. Got a question.
I'm curious if there's a way to manually set off an "intelligence" event, the same as when you pick up a piece of intel from an EKIA. My hope is to set up a trigger and a situation so that when players do X, then intel is the result. Currently, I'm going to use it as a way to turn captured and ACE handcuffed prisoners into actionable intel if the prisoner is escorted all the way back to a pre-built detention center. I vaguely remember finding the code years ago, but I can't find it anymore, and I figure this could be a good thing to have on the forum for posterity if we find it again.