@Hedberg Everything else looks alright, but the Blufor is the question mark for me. I decided that Blufor should be kind of passive, more likely to just to hold on for the area they already have, so I set their readiness to 50% for mils and 25% for civs. I once read somewhere that a good idea is to let Blufor only know about the larger/bigger/more important civ objectives. This is to maintain that you're the first to patrol an area and not to be 1km behind of aggressive Blufor forces all the time. Bad thing though is that the presets for object filters kind of won't let me do that. I mean it would, but I'd have to include tiny objectives which makes so many little objectives. And that doesn't bother me anyway else than I figured that having five objectives in a 500 meter long road might reduce the progression of Opfor dramatically and maybe over-build installations? Or are the quantity of installations even objective related, don't know?
One way I usually like to keep a decent amount of friendlies but limit their overall involvement is to limit them to Military Objectives only. That way I can do the bulk of the fighting over Civilian Objectives, and call in/arrange help when I need it.
In some cases, only using BLU Mil Objectives only isn’t quite enough, so I’ll add a Civ Objective module for BLU too and increase the filtering as much as possible. If you decide to do that, but can’t due to not having any objectives within the marker area, either live with it or you can increase the marker size so an objective is detected.
But I look upon you as kind of a professional here, don't know whether you're part of the Alive-team itself or not, but I'd like to hear your advice on this.
Lol my official title I guess is “contributor” which Tupolov was extremely nice bestowing upon me. He also knighted me a moderator here. :) I’ve made some official missions (I think we included those lol can’t recall), I index maps, do other small stuff, and bitch and moan a lot in the dev Slack about shit not working and how Spyder is a ruthless cute animal slayer IRL ;)
You probably get the idea of what kind of scenario I'm dreaming in my head right now. What do you do like to do with the Blufor in an Asymm mission?
If possible I prefer to limit them to Mil Obj’s only and call in help when needed. This is not always possible though. Custom objectives are your friend as well if you need to sprinkle in a few additional objectives.
Some questions which would also get me through my problem here: If I'd set two civilian objectives in one TAOR, one having "ignore tiny" and the other having "ignore small + medium", then there'd be duplicates of objectives larger than medium. Is this OK, do they actually make duplicate objectives, can I use them even though the same objective is registered twice, does it lower performance?
This is not advised. You can use multiple identical modules for different areas/markers but don’t overlap.
Btw. The filtering is kind of silly, since I figure "medium + small_er_" would mean medium, small and tiny. So "Ignore small (no -er here) + medium" means tiny objectives are still registered? Although I suspect it's a gramattical error and it should read "smaller" thus tiny objectives would not be registered.
No pretty sure it does exactly what it says. Ignore small and medium *should only filter out small and medium, but still spawn tiny and large objectives.
If you want to see examples of insurgencies I’ve made, I have a bunch on Steam. Best example is either Inshallah (Takistan) or Battle of Sangin (A2 Sangin).
AuTigerGrad (he is also a “contributor”) makes excellent missions too. His name is AuburnAlumni on Steam.
Just keep in mind our missions aren’t the “right” way to do anything. They are just proper made examples of specific ways. Other approaches may work better for you.