Can somebody clue me in why I might want to set a placement module to ignore tiny or small objectives?
If you check your server rpt file just after the ALiVE initialization you'll see it lists how many objectives it's created for each side. It suggests keeping them under 80, but I've found 100 even 120 at a push will be fine.
You used to get a chat warning if you were over 80 objectives and running in the editor, but that doesn't seem to happen anymore (for me at least)
Honestly I wouldn't mind if the chat message popped up everytime in the editor. Would help with balancing etc without having to dig into the rpt's.
Do we have an idea on the thresholds now? I'm at 121 for OPFOR in my current mission, and I wouldn't mind pushing it a little more I want Napf crawling with Russian troops :P
A warning would be nice.
I'm not running ALiVE as a server so I haven't noticed the RPT's. I'm just running it in singleplayer
On some maps, the save files size increases if I do not filter the objectives. Altis in particular seems to generate alot of objectives. I actually made an Altis campgain that used half the map but the size of the save file was ridiculous (around 2 gigabytes), so I decided that was impractical. Singleplayer saving without filtering objectives works on a map like Stratis (or even the CUP Sahrani map), but on a larger and busier map I have decided that heavily filtering objectives and using a small AO is the way to go (and the files still seem large for some reason, vs. older/smaller maps).
I've also noticed I can create distinctive "personalities" for factions by filtering out objectives, so different factions will occupy different kinds of objectives.