I was working on some missions lately, and it's my understanding that things like 'Unit Size', (Company (200) for example, would mean 200 Profiled Groups on the map at any one time. Correct me if I'm wrong on that.
Anyways, I'd been using the ORBAT tool to build factions, and in most cases I mirrored Vanilla layouts with the Squad size for infantry being the largest, and a 'section' being the largest that you'd see an armor unit using. Most of my missions are force on force large scale scenarios. I wasn't a fan of how the units seemed to move to objectives independently, with mechanized vehicles flying out ahead of armor, and light infantry showing up 30 minutes after the battle.
So I was wondering, if I were to use the ORBAT tool to create Groups of larger mixed formations, they'd be able to move together more effectively I would think. For example, I could have a Mechanized Infantry Group with maybe 2 Bradley IFVs, and 12 infantry soldiers. Or I could have 2 Abrams MBTs and 2 Bradleys with 12 infantry all together. Then I could lower the overall unit size from Company 200 to Company 100 for example. So, more individual units, in a lower number of virtualized profiles, and with what would seem like to a player who's engaging them or seeing them, more cohesive. Has anyone experimented with this or does this work at all?