Group Size Question

  1. 3 weeks ago

    Hey all,

    I was working on some missions lately, and it's my understanding that things like 'Unit Size', (Company (200) for example, would mean 200 Profiled Groups on the map at any one time. Correct me if I'm wrong on that.

    Anyways, I'd been using the ORBAT tool to build factions, and in most cases I mirrored Vanilla layouts with the Squad size for infantry being the largest, and a 'section' being the largest that you'd see an armor unit using. Most of my missions are force on force large scale scenarios. I wasn't a fan of how the units seemed to move to objectives independently, with mechanized vehicles flying out ahead of armor, and light infantry showing up 30 minutes after the battle.

    So I was wondering, if I were to use the ORBAT tool to create Groups of larger mixed formations, they'd be able to move together more effectively I would think. For example, I could have a Mechanized Infantry Group with maybe 2 Bradley IFVs, and 12 infantry soldiers. Or I could have 2 Abrams MBTs and 2 Bradleys with 12 infantry all together. Then I could lower the overall unit size from Company 200 to Company 100 for example. So, more individual units, in a lower number of virtualized profiles, and with what would seem like to a player who's engaging them or seeing them, more cohesive. Has anyone experimented with this or does this work at all?

  2. I usually make myself custom groups like this, IFVs + dismounts, 3-4 technicals w/ some infantry etc. No issues, and when they spawn in they've been dismounted and ready to fight.

  3. 18 hours ago

    I was told that i.e. company (200) are 200 UNITS not profiles groups (with variing unit setups). So u can say u might have 200 soldiers on the field - that's what I have been told

  4. 13 hours ago

    As I understand it, 200 profiled groups would be more like 400-600 actual soldiers. 1 Group could be 2-8 soldiers, as I understand it.

    If incorrect, please advise. I've always wondered about this.

  5. 12 hours ago

    From looking through the code it appears a sort of points per group system. Contents of group doesn't look to matter (imagine it would make the force creation process mich more difficult to code and more computationally expensive to execute).

    I usually either blacklist or customize orbats to turn the 2 man and fire team groups etc into squad sized elements to bypass this, and also not have these snack size units taking slots for commanders attack/defense ops when the enemy might have full size groups.

  6. I believe there is a min and max group size setting in one of the modules. Wouldn't that take care of the issue of small 2-man squads?

 

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