I apologize if this is answered, but I think I may be searching all of the terms except the correct term.
When using an asymmetric OPCOM and having the player side opcom assign a task, many of the objectives end up being empty.
What I mean by this is, if it gives the players an objective to kill/capture an HVT, they arrive and see the encampment and objects for the composition and such...
If it gives an objective to disable an ied factory or a recruiting center, the building is literally empty upon arrival. I would have thought there would be ambient objects like tables and such spawn as well. Am I missing something or are things like that dependent on a zeus placing them?