Headless Client Issues

  1. 7 years ago

    I'm on a rented server setup and so is my HC. Now the HC Client is connecting to the server and the game logic is placed in the mission the HC Client Connection type is . now to the issue when reviewing the server rpt the ALIVE AI Distributor says:

    11:14:34 ALIVE AI Distributor exiting, no headless clients [] or not server false

    and on the HC Server is says:

    Setting invalid pitch 0.0000 for HC

    As for the timing of starting the HC Server. I wait until the arma server reaches the map load and then I start the HC Server. Why isn't the ALIVE AI Distributor seeing the HC Server?

    Also the AI isn't being Distributed by the HC Server

  2. GunnyDev

    20 Jan 2017 Administrator
    Edited 7 years ago by GunnyDev

    http://alivemod.com/forum/863-headless-client/p1#p1954

    http://alivemod.com/forum/1692-headless-client-setup/0

  3. Edited 7 years ago by jmayr2000

    how do you set the virtual AI to go to Headless client in module. that is not defined. If they're referring to in the ALIVE Required it is set to Headless. Is my time off on starting the HC

  4. GunnyDev

    20 Jan 2017 Administrator

    All the info you need are in those threads and have been answered numerous times, also please check our wiki.

    http://alivemod.com/wiki/index.php/ALiVE_(Required )

  5. Edited 7 years ago by jmayr2000

    Yeah that is set to Headless client. The HC was set up by the Hosting company and also the linking of the HC to the Arma server was setup by the hosting company the onlu thing I did was below:

    Added to the Init.sqf
    // HeadLess Client
    if (!hasInterface && !isDedicated) then {
    headlessClients = [];
    headlessClients pushBack player;
    publicVariable "headlessClients";
    isHC = true;
    };
    and the stuff to the mission file

  6. the there a way to add a delay to the ALIVE AI Distributor so that the HC server has time to complete the start up?

  7. Can you try testing the HC functionality without using ALiVE? If that is working it's really just plug and play to get it working with ALiVE:

    • Make sure you have a properly set up Headless client on server
    • Add virtual entity-headless client in editor to mission. Make it playable
    • Set virtual AI to go to Headless client in module.
    • Start up mission and start up headless client on server
    • HC should connect automatically
 

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