War Room weapon stats for new mod

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  2. 6 years ago

    Ooops! Sorry about the FPS counter. Will try again now.
    The settings I used were exactly as the user guide. The only 'slight' difference is that I downloaded the required .dll from which then forces the game to run in 32 bit mode.

  3. My in game brightness, contrast and saturation are just the default 100.
    One other issue I've found is that launching the game with Battleye enabled quite often blocks the .dll which then stops the screen capturing working.

  4. Tupolov

    23 Aug 2017 Administrator

    Damn ok, I can't get that neutral grey for my screenshots :(

    Yeah I'm working on updating the export functions to use the new screenshot command.

  5. Jeeeeeeez - there's a lot of uk3cb assets! This might take a while....

  6. Right - hopefully, this is all of 3CB and SPS-Weapons:
    link text
    Any thoughts as to what might be a mission specific setting that could cause sps-weapons to report range finders as the weapon used for kills but not any other mod?

  7. Tupolov

    24 Aug 2017 Administrator
    Edited 6 years ago by Tupolov

    I can't think of anything tbh unless there's another mod interfering with reporting on currentWeapon or kills - maybe ACE?

    Could you share SPS Weapons mod with me so I can test?

    Could you run a vanilla mission with just CBA ALiVE and sps weapons with debug on stats? Kill a couple of enemy etc

    Thanks for doing these images! Really really appreciate it!

    EDIT: Uploading and processing those images now, your group page looks better now!

  8. Is it possible to connect to the war room without a dedicated server? I'm not a server admin in our group but as long as I can run things locally, I'll try those tests at the weekend.
    For info, here' the link to the ACE compatible SPS-Weapons:
    link text
    The vanilla versions are here, in case you need those too:
    link text

  9. Tupolov

    24 Aug 2017 Administrator

    You can run a local dedi server using the arma3server.exe.

    Instructions here http://alivemod.com/wiki/index.php/Local_dedicated_servers

    You don't have to use TADST.

  10. Nice. Thanks for that.

  11. Tupolov

    24 Aug 2017 Administrator
    Edited 6 years ago by Tupolov

    Went rambo with one of the weapons.

    http://alivemod.com/war-room/showpersonnel/76561197982137286

    Testing adding the weapon locally to my player unit and its reported as UNKNOWN. Not massively surprising. Will add the weapon via server and report back. Helps if I have the mod loaded server side lol...

    OK now reporting the weapon fine. Vanilla no ACE.

  12. Just looking at this, this morning. I don't appear to be able to create a new group or server. Is it possible that each profile can only belong to one group? So I'd want to make a new profile to be able to do this testing?

  13. Tupolov

    27 Aug 2017 Administrator
    Edited 6 years ago by Tupolov

    You need to leave a group to create another one I believe. :(

    Edit: you can use the same config for two different servers though if the group don't mind your test data.

  14. Hi Tupolov,
    For info, our recent campaigns seem to have weapon kills being assigned correctly so I suspect there was something odd in our setup to how we connect to the data base.

    On a separate subject, I've updated SPS Weapons so was hoping to generate more UI images for the new additions. However, it seems that ARMA now refuses to show magazines with the weapons. I've notice that even if I go to the in game Virtual Arsenal to test weapons, the AI always has weapons with no magazine in.
    I've done a bit of googling but can't find any info on this. If you're aware of any tricks here, please let me know and I'll get more UI images to you!

 

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