Having Server Lag

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  2. 7 years ago
    Edited 7 years ago by Nichols

    Take a look at your spawn settings.

    We found that by lowering the helo and jet settings to a significantly lower number allowed our server to keep up better. Also when a player operated aircraft flys over an AI area they aren't spawning in all the CQB, CIV and OPFOR/INDFOR assets all the time. A player in a jet can literally keep most of the AI assets on a map like Isla Duala, Lingor, etc... spawned for nearly their entire time in the air if they are up there flying virtual figure eights waiting on you to bring in CAS for a mission.

    We still haven't figured out how to avoid having things spawn right on top of us in any way other than going super slow with our forces when near objectives.

    Also take a look at your objective filter settings (if they didn't mention it earlier...sorry didn't read all of the replies) and break up your TAOR's into smaller areas with different force sizes within them.

  3. Thanks thats a great suggestion! Ill definitely give that a try, right now I dont have any play er controlled aircraft but I do have AI combat support transports. I guess the biggest problem I have is that I get AI just running in place that cant be killed or anything,

  4. Edited 7 years ago by Opendome

    Also I just noticed my HCs rpt say

    MAP NOT INDEXED OR DEDI SERVER FILE LOAD... ALiVE LOADING MAP DATA: IslaDuala3

    which I think is just it checking if theres an index in the mission file itself and loads the index from the mod but just wanted to make sure lol

 

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