Adding combat support post-init

  1. 3 years ago

    I am trying to add artillery post-init following the directions from the script snippets section of the wiki.

    This works great:

    ["TRANSPORT",[[21172.67,7374.092,0],60,"B_Heli_Transport_03_F","CH-67 Huron","",""]] Call ALiVE_fnc_combatSupportAdd;sleep 1800;["WEST","TRANSPORT","CH-67 Huron"] call ALiVE_fnc_combatSupportRemove;

    This doesn't...

    ["ARTILLERY",[[21197.36,7371.373,0],60,"B_MBT_01_arty_F","Sholef","",""]] Call ALiVE_fnc_combatSupportAdd;sleep 1800;["WEST","ARTILLERY","Sholef"] call ALiVE_fnc_combatSupportRemove;

    Any ideas on why it doesn't work? I have tried switching "ARTILLERY" for "ARTY" but it was a no go. Any help would be appreciated.

  2. It should be "ARTY" instead of "ARTILLERY". Not sure why it's not working though, perhaps the sleep isn't working?

  3. I appreciate the response. I should have stated that I can't get the arty to spawn at all. If you don't mind, would you fire up a simple mission and give it a quick test? I have tried with "ARTY", but the directions do say to use "ARTILLERY". I believe that I thought the same exact thing as you. The wiki combat support directions specifically say "ARTY" :) However, the ALiVE scrip snippets for calling CS post-init say otherwise.

    http://alivemod.com/wiki/index.php/Script_Snippets

    _type : The type of combat support, can be "CAS","TRANSPORT","ARTILLERY"

    _settings: Array of settings
    0: Position of vehicle
    1: Direction of vehicle
    2: Classname of vehicle
    3: Callsign of vehicle (string)
    4: Code to be ran on vehicle spawn
    5: Height of vehicle

    Example:

    ["TRANSPORT",[[1849.21,5805.27,0],60,"B_Heli_Transport_01_camo_F","VICTOR 1","",""]] Call ALiVE_fnc_combatSupportAdd;
     
    ["CAS",[[1849.21,5805.27,0],60,"B_Heli_Attack_01_F","Phantom 1","",""]] Call ALiVE_fnc_combatSupportAdd;

    As far as the sleep command goes, it works great with TRANSPORT and CAS. Very useful for what I am trying to accomplish. Any help would be appreciated!

  4. I'll give it a try this weekend. In the mean time you could try out discord, it's a bit more active so someone might be able to help you until I'm able to give it a try. https://discord.gg/Z3cYUwJ

  5. Alright, the syntax is as follows:

    [
        "ARTY",                         // CS type
        [
            [21197.36, 7371.373, 0],    // Position
            "B_MBT_01_arty_F",          // Classname
            "Sholef2",                  // Callsign
            3,                          // Number of units/vehicles to spawn
            [                           // Number of available rounds
                ["HE",      10],
                ["ILLUM",   10],
                ["SMOKE",   10],
                ["SADARM",  10],
                ["CLUSTER", 10],
                ["LASER",   10],
                ["MINE",    10],
                ["AT MINE", 10],
                ["ROCKETS", 10]
            ],
            ""                          // Code to run on spawn
        ]
    ] call ALiVE_fnc_combatSupportAdd;

    :)

 

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