@Keeyway, thanks for chipping in. If you could configure your insurgent groups (ISTS etc.) to be a bit smaller, that would go down very well in ALiVE!
@Keeyway, thanks for chipping in. If you could configure your insurgent groups (ISTS etc.) to be a bit smaller, that would go down very well in ALiVE!
Will try to do my best.
@Keeway Hello from LOP developer, any protips on configuration our mod? What exactly we need to do? We have working groups so far.
Keeyway, I'm really happy you're stepping in to help develop this mod. It really is a mess with ALiVE so you've come to the right place. Lots of smart people here.
First things first man is you guys need to stop changing the pre-existing classnames and faction classes (making a faction from OPFOR to IND, etc). LOP is a mission killer because every update poses the risk of breaking existing missions.
Also, regarding ALiVE, the units seem to be configured to spawn WAY too many people. For example, let's say an ALiVE mission maker has a mission where 100 units spawn across the map. When they consist of an average of 4-10 people each, this is a really nice way to have a well populated and well balanced mission. But LOP seems to be on the high end and I've personally seen what seems like well over a dozen soldiers spawn in one unit and then several more of similar numbers spawn too. For one, it kills mission balance because too many enemies spawn all at once which is horrible for Insurgencies, and now also imagine how that many enemies spawning all at once can hurt performance.
LOP is a sexy mod but like I said, it's just too risky to use. Every update poses the possibility that some major change will break a pre-existing mission. Leight has done this over and over and over and my opinion is that needs to be the first thing that changes going forward.
@changing existing classnames, I would rather stay away from it, but on the other hand I will hide some content from editor (with scope=1) for example T-72 for factions that should not use them. But if you have them in your missions you will not get any errors, because they will still exist in config. Btw. you may not like this but Im going to move United Nations factions to Independent just like it was in Arma 2, I just dont know why Leight added them to BLUFOR -.-"
@groups I need more feedback on that. Right now I'v edited CfgGroups of Afghan Army and Police and for Infantry I have there: 1 squad consisting of 2 people (sentry), 2 squads consisting of 4 people (AT and casual fireteam), 1 squad consisting of 5 people (Support Team) and the 8 man Weapons Squad. Which I think is pretty balanced, but if you have any comments feel free to express them. If you can confirm the number of these groups do it and I will move on to the next factions.
I like this cooperation. You just don't see that very much anymore in the Arma community.
Some people may call it unprofessional, but at the end of the day we play the same game :P
Anyway like I said before feel free to share your thoughts on groups or on our mod in general.