Last active 2 years ago
Yeah i agree....its a total nosense....old version works, that really makes me disappointed ! Mah !
Well...for now i will place units by hand...seems to work , we ll see with next patch ! Huge thanks for the help guys , you re great !!
Ah the offer is always up...if you want to play this mission with me on my server let me know...i m sure it will be fun !!
hello guys...@savage, the "disable AI move" was intended. no strange behaviour here :)
...anyway i found a sort of solution, by placing units "by hand" in editor, and linking them to virtualAI module. seems that virtual commander takes control of them...at least when they are virtualized !
any suggestion / known issue to use this method instead of objective modules spawning units?
Yes, being an MP mission i set a player as an ai with "disableai move " . thats normal.
I already re-downloaded alive and cba ... Next step is nuke&redownload the whole arma3 ! Will try rename the mission folder first ...but im sure it will not work !
Anyway....really thanks for your help guys....i really appreciate, you're great !!
heroes, for you it works in SP or MP (dedicated) ?
anyway the screenshot is clear, for marcel89 it works as intended....so can be something on my side...my arma3 will take really looong time to re-download....and i still dont understand why it works with previous alive version....i fear it will not work just nuke & re-download....
Yeah heroes...sry if i didnt mentioned it....only 2 mil obj must spawn units, are the red one on the upper-right airport and the blu lower-right airport. They are set to spawn custom unit types ( like 2 onf , 7 mech, 1 armored, 1 spec ops ecc ) . really no ideas left
thanks for the tips !
what you mean with "verify TADST server is using the same mod version" ?
being on same PC i supposed it was using the same version for sure! how check it ?
CBA_A3 v 3.0.0 , ACE3 cannot be causing this becasue i tested without it :(
thanks to your suggestion i noticed there is a new CBA version , 3.1.0 . i got it, and tested, no changes :(
i tested from the editor....running the "singleplayer" from there....it dont spawn units in this mode too.
i really have no idea what can cause this....and why it works for you. i'm using ARMA3 v1.64 .
may it be because i dont use RHS units?