O

Opendome

Member

Last active 2 years ago

  1. 6 years ago
    Mon Nov 6 19:18:33 2017

    Thanks! I tried having one ALiVE (required) module on the map and putting ALiVE_SYS_LOGISTICS in the variable name but when I start the mission I get a big red box that says

    only one player logistics module allowed

  2. Mon Nov 6 06:40:17 2017

    when I name the module (either by itself or with another required module) I get only one player logistics module allowed

  3. Mon Nov 6 04:10:01 2017
    O Opendome started the conversation AliVE and R3F Logistics/Persistence.

    Hi everyone!

    I would like to get R3F logistics working with ALiVE persistence and found this

    http://alivemod.com/wiki/index.php/Logistics_Support

    when it says "Place the Alive (Required) module as normal but name it ALiVE_SYS_LOGISTICS" do you place two ALiVE (Required) modules with one named ALiVE_SYS_LOGISTICS or do you just rename the original module ALiVE_SYS_LOGISTICS?

    Thanks!

  4. Sun Nov 5 06:04:28 2017
    O Opendome posted in VCom and ALiVE.

    Does anyone know how to prevent friendly AI from stealing your vehicles?

  5. Sat Oct 14 06:54:19 2017
    O Opendome started the conversation Fellow Linux Server Owners!.

    Hello!

    I was just wondering how/what you use to save persistence/restart servers? So far Ive been doing it all manually but Im sure theres a better way lol

  6. Wed Oct 11 21:08:57 2017
    O Opendome posted in Having Server Lag.

    Also I just noticed my HCs rpt say

    MAP NOT INDEXED OR DEDI SERVER FILE LOAD... ALiVE LOADING MAP DATA: IslaDuala3

    which I think is just it checking if theres an index in the mission file itself and loads the index from the mod but just wanted to make sure lol

  7. Sat Oct 7 05:22:54 2017
    O Opendome posted in Having Server Lag.

    Thanks thats a great suggestion! Ill definitely give that a try, right now I dont have any play er controlled aircraft but I do have AI combat support transports. I guess the biggest problem I have is that I get AI just running in place that cant be killed or anything,

  8. Thu Oct 5 18:46:26 2017
    O Opendome posted in Isla Duala.

    Thanks! Is it this one?

    https://www.dropbox.com/s/h1xeajudsljez5z/aliveplugin.zip?dl=0

  9. Thu Oct 5 16:46:30 2017
    O Opendome posted in Isla Duala.

    Yea thats what I was thinking too, its been awhile since Duala got updated. Do you know where I can find my persistence logs?

    Thanks!

  10. Thu Oct 5 16:45:31 2017
    O Opendome posted in Having Server Lag.

    Sorry for so many questions haha. So in that case using

    900 call ALiVE_fnc_AutoSave_PNS

    would save it to the cloud?

    I wonder if its RHS causing my issues. Im having issues with a few things, there are times where we'll be on a hill for say 15 minutes or so and FPS is still ok (40-60) and then all of a sudden enemy units/tanks will spawn in right on top of us. It doesnt happen all the time but happens occasionally. Also there are times where all clients who are playing drop to 10-20 FPS after awhile, after closing/reopening arma being in the exact same place right after frames go up to 50-60. Also I think it may be an ORBATRON issue but factions ive made sometimes only spawn in with a uniform (missing vest/helmet) some elements of the original import (such as vanilla clothing) etc.

    Does anyone know of any better optimized alternatives to RHS?

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