[Solved] Persistence Issues & Stats saving with ACE

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  2. 7 years ago
    Edited 7 years ago by willithappen

    More logs (ALIVEPlugin and .rpt) - https://drive.google.com/file/d/0B_2zc8eRe8ZTNFczWlM5cW5HdHc/view?usp=sharing

    Unfortunately no luck. Same errors as mentioned above came up once again at around the same time.
    No objects loading in to their positions.

    This time though, none of the IED factories are present either.

    I want to confirm, to make sure we are talking about the same mission data. The mission you are clearing data for is "Exodus 2"

    Also terribly sorry to continue pestering you with these issues mate.

  3. Tupolov

    2 Dec 2016 Administrator

    I know what the issue is, just trying to ensure the data is fully clean. :(

    Please try again now.

  4. You glorious bastard!

    We've had good luck, all objects are where they are supposed to be.

    IED Factories do not seem to be present (none at all infact anymore. I assume this is as a result of some data being cleared? No worries to await the Insurgents to repopulate and make these, i'm purely happy at the fact the rest of our data has been restored.

    At this stage, with items you have outlined in this post - http://alivemod.com/forum/2588-stuck-on-loading-screen - turned off, am I safe to save and load until the new ALiVE update comes out and then turn back on saving of roadblocks and compositions?

    Many, many thanks to you for helping out where I could not. Hopefully the logs I provided have not given you PTSD :P :)

  5. Tupolov

    2 Dec 2016 Administrator

    You are safe to turn on OPCOM roadblocks etc, but not saving compositions.

    IED Factories, not sure why they wouldn't load, looks like those objectives are loaded. For example,

    ALiVE SYS_DATA_COUCHDB - RESTORE DATA END:
     ------------------ Inspecting Hash -------------------- 
       k [0]: _id v: TFAC_TFAC_Exodus_2-OPCOM_1252017004_objective_4
       k [1]: _rev v: 3-68ad4fa4c273b904feb3efbc9c010b58
       k [2]: objectiveID v: OPCOM_1252017004_objective_4
       k [3]: center v: [9635.88,11748.7,0]
       k [4]: size v: 172.137
       k [5]: type v: 0
       k [6]: priority v: 0
       k [7]: opcom_state v: reserve
       k [8]: clusterID v: c_13
       k [9]: opcomID v: 1252017004
       k [10]: opcom_orders v: reserve
       k [11]: danger v: -1
       k [12]: sectionAssist v: []
       k [13]: tacom_state v: none
       k [14]: factory v: [[9441.62,12329.5],"Land_hut3_raz"]
       k [15]: HQ v: [[9553.52,12379.6],"Land_House_L_4_dam_EP1"]
       k [16]: actionsFulfilled v: ["recruit"]
       k [17]: section v: []
  6. Edited 7 years ago by willithappen

    Yes indeed I am wrong, the IED factories and other OPCOM objectives are present, they just seem to have taken some additional time after loading into game to appear correctly.

    All seems to be in working order.

    I'd like to query aswell the ability to more accurately save the rotation and position of objects - http://i.imgur.com/q7j9eEv.jpg - some of the objects seem to load in on interesting angles, noticeably the H-Barrier at the bottom of the frame that are all supposed to be perpendicular to the road.

    I am using the method described on the WIKI for using R3F logistics and ALiVE to save the objects however, so this may be a compatibility issue, if so, Its only minor and only happens sometimes and is easily fixable once ingame.

    Once again, thank you very much for your assistance.

 

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