Best compatible middle east faction and US faction.

  1. 8 years ago

    I am searching for insurgency mission a set of mods containing middle east and US factions which is best compatible for Alive.
    I have tried some but there always is something wrong, no vehicles, no desert units/vehicles/textures, no civilians.
    Its not easy if you trying to avoid collecting bunch of mods.

  2. Edited 8 years ago by PillowTalk

    The ones provided in CUP work perfectly. They have everything that ARMA 2 had, and a little bit more. I'm actually working on a Takistan insurgency mission right now using them. The only thing I wish I could do is use the provided Suicide Vest on ALIVE's suicide bombers instead of their scripted 'suicide belt.'

  3. Edited 8 years ago by HeroesandvillainsOS

    As far as Middle East factions providing what you're looking for, most of them either have issues with ALiVE or won't provide the full set of features you are asking about.

    I'm sure as you're on these forums from time to time, you already know me and a few others prefer CAF Aggressors. First and foremost, it works well with ALiVE. However, vehicles will be limited to one type of pickup truck and the civilians will have to use vanilla vehicles (which I'm ok with).

    I generally use British (3CB) units for BLUFOR but I imagine finding a good US faction would be easier than the Middle Easter OPFOR set (if that's the kind of war you're looking to replicate).

    CUP Takistani units and civilians should be ok when they are done (if they're not done already). I haven't been following their progress though because I'm happy with what I use.

  4. @PillowTalk The ones provided in CUP work perfectly. They have everything that ARMA 2 had, and a little bit more. I'm actually working on a Takistan insurgency mission right now using them. The only thing I wish I could do is use the provided Suicide Vest on ALIVE's suicide bombers instead of their scripted 'suicide belt.'

    Ninja'd. Good to know.

  5. I'd love to move over to CUP as it would fill several deficiencies. Unfortunately multiple guys in my unit are texture snobs and refuse to use CUP other than Terrain/Map.

    Right now I'm using IWAR and Leights, but plan to move from Leights to CAF at some point.

  6. IWAR seems ok but I just can't get over the middle easterners being all white dudes.

  7. Chechens..., Light Skin Syrians, Afghanis of Caucasian descent... Lots of explanations there.
    It could use an update though, and I think the dev is aware of that issue.

  8. Texture snobs? Have them flogged!!!

  9. Yeah I don't doubt I deserve that.

  10. Edited 8 years ago by PillowTalk

    I just realized the Civilians are not finished in CUP. It has all of (or most of) the vehicles, and the Chernarus civs, but not the Takistan or others. Might be why my game was crashing with the CTP script; was trying to spawn stuff that did not exist! lol

    The Chernarus ones look pretty decent on Takistan, though. And the clothes are there so you could just re-dress them with a script. The variety is really nice though, especially with the priests and cops.

    The non-civ factions are complete though.

  11. highhead

    24 Mar 2016 Administrator

    yo comrades!

    using massis middle eastern warfare pack for civis and cup units/terrains, which is working out quite well!

  12. Edited 8 years ago by DaVidoSS

    No vehicles for insurgents HD, but i stay with by creating my own config patch.
    This has also fixed the create roadblock error.

  13. DaVidoss,

    Could a get a copy of your config patch?

  14. Edited 8 years ago by DaVidoSS

    sure
    link text

    class CfgPatches {
    
    	class mas_med_opfi_hd_veh {
    		
    		author = "DaVidoSS";
    		units[] = {"O_mas_med_opfi_hd_Offroad_01_armed_AT_F", "O_mas_med_opfi_hd_Offroad_01_armed_F", "O_mas_med_opfi_hd_MRAP_03_hmg_F", "O_mas_med_opfi_hd_Truck_02_transport_F", "O_mas_med_ins_hd_D30_F", "O_mas_med_ins_hd_HMG_01_high_F", "O_mas_med_ins_hd_static_AT_F", "O_mas_med_ins_hd_Mortar_01_F", "O_mas_med_ins_hd_GMG_01_high_F", "O_mas_med_ins_hd_ZU23_F"};
    		weapons[] = {};
    		requiredversion = 1.0;
    		requiredAddons[] = {"mas_med_rebl_c", "mas_med_rebl_ins", "mas_med_rebl_hd", "mas_med_rebl_ins_HD", "mas_med_rebl_veh"};
    	};
    };
    
    class CfgFactionClasses {
    
    	/*extern*/ class mas_med_opfi_hd;
    };
    
    class CfgVehicleClasses {
    
    	/*extern*/ class Car;
    	/*extern*/ class Static;
    };
    
    class CfgVehicles {
    	
    	/*extern*/ class O_mas_med_Insuhd_AR_F;
    	/*extern*/ class O_mas_med_Insuhd_AT_F;
    	/*extern*/ class O_mas_med_Insuhd_LITE_F;
    	/*extern*/ class O_mas_med_Insuhd_AA_F;
    	/*extern*/ class O_mas_med_Insuhd_LAT_F;
    	/*extern*/ class O_mas_med_Insuhd_MEDIC_F;
    	/*extern*/ class O_mas_med_Insuhd_MG_F;
    	/*extern*/ class O_mas_med_Insuhd_M_F;
    	/*extern*/ class O_mas_med_Insuhd_SL_F;
    	/*extern*/ class O_mas_med_Insuhd_TL_F;	
    	/*extern*/ class O_mas_med_ins_Offroad_01_armed_AT_F;
    	/*extern*/ class O_mas_med_ins_Offroad_01_armed_F;
    	/*extern*/ class O_mas_med_MRAP_03_hmg_F;
    	/*extern*/ class O_mas_med_Truck_02_transport_F;
    	/*extern*/ class O_mas_med_ins_D30_F;
    	/*extern*/ class O_mas_med_ins_HMG_01_high_F;
    	/*extern*/ class O_mas_med_ins_static_AT_F;
    	/*extern*/ class O_mas_med_ins_Mortar_01_F;
    	/*extern*/ class O_mas_med_ins_GMG_01_high_F;
    	/*extern*/ class O_mas_med_ins_ZU23_F;
    
    		class O_mas_med_opfi_hd_Offroad_01_armed_AT_F : O_mas_med_ins_Offroad_01_armed_AT_F {
    			
    			author = "massi & authors in credits";
    			_generalMacro = "O_mas_med_opfi_hd_Offroad_01_armed_AT_F";
    			side = 0;
    			faction = "mas_med_opfi_hd";
    			vehicleClass = "Car";
    			crew = "O_mas_med_Insuhd_AT_F";
    			typicalCargo[] = {};
    			hiddenSelectionsTextures[] = {"\mas_cars\hilux\data\coyota_trup1_eins_co.paa"};
    			transportSoldier = 1;
    		};
    
    		class O_mas_med_opfi_hd_Offroad_01_armed_F : O_mas_med_ins_Offroad_01_armed_F {
    			
    			author = "massi & authors in credits";
    			_generalMacro = "O_mas_med_opfi_hd_Offroad_01_armed_F";
    			side = 0;
    			faction = "mas_med_opfi_hd";
    			vehicleClass = "Car";
    			crew = "O_mas_med_Insuhd_AR_F";
    			typicalCargo[] = {};
    			hiddenSelectionsTextures[] = {"\mas_med_rebl\veh\lr_base_ind_co.paa"};
    			transportSoldier = 1;
    		};
    
    		class O_mas_med_opfi_hd_MRAP_03_hmg_F : O_mas_med_MRAP_03_hmg_F {
    			
    			author = "massi & authors in credits";
    			_generalMacro = "O_mas_med_opfi_hd_MRAP_03_hmg_F";
    			side = 0;
    			faction = "mas_med_opfi_hd";
    			vehicleClass = "Car";
    			crew = "O_mas_med_Insuhd_AR_F";
    			typicalCargo[] = {};
    			hiddenSelectionsTextures[] = {"\mas_med_rebl\veh\uaz_main_ind_co.paa", "\mas_cars\UAZ\data\uaz_mount_co.paa"};
    			transportSoldier = 1;		
    		};
    
    		class O_mas_med_opfi_hd_Truck_02_transport_F : O_mas_med_Truck_02_transport_F {
    			
    			author = "massi & authors in credits";
    			_generalMacro = "O_mas_med_opfi_hd_Truck_02_transport_F";
    			side = 0;
    			faction = "mas_med_opfi_hd";
    			vehicleClass = "Car";
    			crew = "O_mas_med_Insuhd_LITE_F";
    			typicalCargo[] = {};
    			hiddenSelectionsTextures[] = {"\mas_med_rebl\veh\ural_kabina_tka_co.paa", "\mas_med_rebl\veh\ural_plachta_tka_co.paa"};
    			transportSoldier = 12;
    		};
    
    		class O_mas_med_ins_hd_D30_F: O_mas_med_ins_D30_F {
    			
    			author = "massi & authors in credits";
    			_generalMacro = "O_mas_med_ins_hd_D30_F";
    			side = 0;
    			faction = "mas_med_opfi_hd";
    			vehicleClass = "Static";
    			crew = "O_mas_med_Insuhd_AR_F";
    			typicalCargo[] = {"O_mas_med_Insuhd_AR_F"};
    			icon = "\mas_vehicle\data\map_ico\icomap_d30_CA.paa";
    			model = "\mas_vehicle\D30\d30.p3d";
    		};
    
    		class O_mas_med_ins_hd_HMG_01_high_F: O_mas_med_ins_HMG_01_high_F {
    			
    			author = "massi & authors in credits";
    			_generalMacro = "O_mas_med_ins_hd_HMG_01_high_F";
    			side = 0;
    			faction = "mas_med_opfi_hd";
    			vehicleClass = "Static";
    			crew = "O_mas_med_Insuhd_AR_F";
    			typicalCargo[] = {"O_mas_med_Insuhd_AR_F"};
    			model = "\mas_vehicle\DShKM\DShKM_mg.p3d";
    		};
    
    		class O_mas_med_ins_hd_static_AT_F: O_mas_med_ins_static_AT_F {
    			
    			author = "massi & authors in credits";
    			_generalMacro = "O_mas_med_ins_hd_static_AT_F";
    			side = 0;
    			faction = "mas_med_opfi_hd";
    			vehicleClass = "Static";
    			crew = "O_mas_med_Insuhd_AR_F";
    			typicalCargo[] = {"O_mas_med_Insuhd_AR_F"};
    			icon = "\mas_vehicle\data\map_ico\icomap_metis_at13_CA.paa";
    
    		};
    
    		class O_mas_med_ins_hd_Mortar_01_F: O_mas_med_ins_Mortar_01_F {
    			
    			author = "massi & authors in credits";
    			_generalMacro = "O_mas_med_ins_hd_Mortar_01_F";
    			side = 0;
    			faction = "mas_med_opfi_hd";
    			vehicleClass = "Static";
    			crew = "O_mas_med_Insuhd_AR_F";
    			typicalCargo[] = {"O_mas_med_Insuhd_AR_F"};
    			icon = "\mas_vehicle\data\map_ico\icomap_podnos_2b14_CA.paa";
    			model = "\mas_vehicle\podnos_2b14_82mm\podnos_2b14_82mm.p3d";
    		};
    
    		class O_mas_med_ins_hd_GMG_01_high_F: O_mas_med_ins_GMG_01_high_F {
    			
    			author = "massi & authors in credits";
    			_generalMacro = "O_mas_med_ins_hd_GMG_01_high_F";
    			side = 0;
    			faction = "mas_med_opfi_hd";
    			vehicleClass = "Static";
    			crew = "O_mas_med_Insuhd_AR_F";
    			typicalCargo[] = {"O_mas_med_Insuhd_AR_F"};
    			icon = "\mas_vehicle\data\map_ico\icon_spg9_CA.paa";
    
    		};
    
    		class O_mas_med_ins_hd_ZU23_F: O_mas_med_ins_ZU23_F {
    			
    			author = "massi & authors in credits";
    			_generalMacro = "O_mas_med_ins_hd_ZU23_F";
    			side = 0;
    			faction = "mas_med_opfi_hd";
    			vehicleClass = "Static";
    			crew = "O_mas_med_Insuhd_AR_F";
    			typicalCargo[] = {"O_mas_med_Insuhd_AR_F"};
    		};
    };
    
    class cfgGroups {
    	
    	class East {
    		
    		class mas_med_opfi_hd {
    						
    				class Motorized {						
    					name = "Motorized Infantry";
    					
    					class OPF_mas_medinshd_Motteam_AT {
    						name = "Motorized Team AT";
    						side = 0;
    						faction = "mas_med_opfi_hd";
    						class Unit0 {
    							side = 0;
    							vehicle = "O_mas_med_Insuhd_SL_F";
    							rank = "LIEUTENANT";
    							position[] = {0, 5, 0};
    						};
    						class Unit1 {
    							side = 0;
    							vehicle = "O_mas_med_opfi_hd_Offroad_01_armed_AT_F";
    							rank = "SERGEANT";
    							position[] = {9, 0, 0};
    						};
    					};
    					
    					class OPF_mas_medinshd_Motteam_M2 {
    						name = "Motorized Team M2";
    						side = 0;
    						faction = "mas_med_opfi_hd";
    						class Unit0 {
    							side = 0;
    							vehicle = "O_mas_med_Insuhd_SL_F";
    							rank = "LIEUTENANT";
    							position[] = {0, 5, 0};
    						};
    						class Unit1 {
    							side = 0;
    							vehicle = "O_mas_med_opfi_hd_Offroad_01_armed_F";
    							rank = "SERGEANT";
    							position[] = {9, 0, 0};
    						};
    					};
    					
    					class OPF_mas_medinshd_Motteam_MG {
    						name = "Motorized Team MG";
    						side = 0;
    						faction = "mas_med_opfi_hd";
    						class Unit0 {
    							side = 0;
    							vehicle = "O_mas_med_Insuhd_SL_F";
    							rank = "LIEUTENANT";
    							position[] = {0, 5, 0};
    						};
    
    						class Unit1 {
    							side = 0;
    							vehicle = "O_mas_med_opfi_hd_MRAP_03_hmg_F";
    							rank = "SERGEANT";
    							position[] = {9, 0, 0};
    						};
    					};
    
    					class OPF_mas_medinshd_MotSquad {
    						name = "Motorized Squad Truck";
    						side = 0;
    						faction = "mas_med_opfi_hd";
    						class Unit0 {
    							side = 0;
    							vehicle = "O_mas_med_Insuhd_SL_F";
    							rank = "LIEUTENANT";
    							position[] = {0, 5, 0};
    						};
    						class Unit1 {
    							side = 0;
    							vehicle = "O_mas_med_Insuhd_TL_F";
    							rank = "SERGEANT";
    							position[] = {3, 0, 0};
    						};
    						class Unit2 {
    							side = 0;
    							vehicle = "O_mas_med_Insuhd_AR_F";
    							rank = "PRIVATE";
    							position[] = {5, 0, 0};
    						};
    						class Unit3 {
    							side = 0;
    							vehicle = "O_mas_med_Insuhd_LAT_F";
    							rank = "SERGEANT";
    							position[] = {7, 0, 0};
    						};
    						class Unit4 {
    							side = 0;
    							vehicle = "O_mas_med_Insuhd_AA_F";
    							rank = "PRIVATE";
    							position[] = {9, 0, 0};
    						};
    						class Unit5 {
    							side = 0;
    							vehicle = "O_mas_med_Insuhd_AT_F";
    							rank = "SERGEANT";
    							position[] = {12, 0, 0};
    						};
    						class Unit6 {
    							side = 0;
    							vehicle = "O_mas_med_Insuhd_AR_F";
    							rank = "PRIVATE";
    							position[] = {14, 0, 0};
    						};
    						class Unit7 {
    							side = 0;
    							vehicle = "O_mas_med_Insuhd_MG_F";
    							rank = "PRIVATE";
    							position[] = {16, 0, 0};
    						};
    						class Unit8 {
    							side = 0;
    							vehicle = "O_mas_med_Insuhd_M_F";
    							rank = "CORPORAL";
    							position[] = {18, 0, 0};
    						};
    						class Unit9 {
    							side = 0;
    							vehicle = "O_mas_med_Insuhd_MEDIC_F";
    							rank = "CORPORAL";
    							position[] = {21, 0, 0};
    						};
    						class Unit10 {
    							side = 0;
    							vehicle = "O_mas_med_opfi_hd_Truck_02_transport_F";
    							rank = "PRIVATE";
    							position[] = {-7, 0, 0};
    						};
    					};
    				};
    		};
    	};
    };
    
    class cfgMods {
    	author = "DaVidoSS";
    	timepacked = "";
    };
  15. Davidoss,

    Thanks for help.

    Now do I just need to load the @mas_campatibilities mod or are there some other steps involved?

    Thanks
    Eric

  16. Edited 8 years ago by DaVidoSS

    You need also
    @mas_nato_rus_sf_veh
    and
    @NATO_Russian_SF_Weapons

    and if you not use
    @USMC_A3
    remove the mas_usa_mars_v.pbo file.
    Than you can load this mod and you will have vehicles and motorized group for mas_med_opfi_hd faction.

  17. Ok, I have the veh and weapon ones allready.

    Thanks for all the help!!!

 

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