Greetings ALiVE Team,
Dimitrius from Tacticalgamer.com here with another set of questions for you. First of all, we use your framework on many of our missions and are happy to report it works well for our mission devs.
So my question is not about removing certain roles by classname, but equipment instead. Is there an easy way in a COOP Mission to prevent any AI spawned for a faction to not have night vision?
So basiclly, I want to place a TAOR and have enemies spawn in it using a mil or civ objective module, but I do not want them to have NVGs.
Followup Question: Are there any working, recent Fast Rope scripts that anyone can recommend?
Thank you in advance if you have time to answer my question.
Regards,
Dimitrius
Mission Dev
Tacticalgamer.com