@SpyderBlack723 For debugging use
Module Options >> Virtual AI System >> Enable Profile Debug
This will show all profiles on the mapSort of, invasion commanders prioritize capturing objects they don't control so at the start of the mission you'll see a very large clash of units as the commanders send a lot of units towards the enemy's objectives.
I'm currently in the middle of overhauling virtual combat so that number may drop slower in the future, but in the end it's caused by how the commanders operate.
Oh cool. Thanks for continuing to improve the way the systems work.
But all in all, as it stands now, over time (seeing as they are mirror images of eachother aside from Invasion vs. Occupation) should the mission be pretty "fair." Or should I increase the occupying force size a bit to counter the initial blow?
I guess I'm wondering if the Occupying force will always be at a disadvantage to an Invading force and thus, would need larger numbers to fend the invaders off. You mentioned this happening just at the beginning so if that's the case, I could see it balance back out once the occupiers get their BCR's.
How do you go about it? Two Occupation or Invasion commanders instead? Operation Landlord is probably pretty similar to what I'm working on so I may have to open that back up and see what you did.