ALiVE: Tanoa (Quick Start)

  1. 8 years ago

    Tupolov

    Show in context Administrator

    Thanks for the testing and feedback guys. We'll be pushing this version out today and then we'll do a patch either end of this week or early next.

    So to summarize current issues:

    1. Slingloading is a bit hit/miss, people want option to get rid of container clutter
    2. Air building index isn't quite right, aircraft spawning in terminal buildings
    3. New Police faction does not spawn
  2. @Tupolov any idea what's causing the error in my first image up above? I've never seen that one before. The second I think has been established by you guys but the first one I have no clue.

    @everyone For all you SP'ers and small groups out there that don't feel like mucking about with the editor, I'll be modifying the Quick Start mission to include an AI spawner (with Spyder Addons), multiple outposts for multi-respawn (one per island), and maybe a couple other small things (such as ambient civs, multiple boat docks for easier travel, etc).

    I'll have something up in the next couple days. This map is so sweet and ALiVE plays on it so nicely, it would be a shame if anyone missed out on it.

  3. @Tupolov Thanks for the testing and feedback guys. We'll be pushing this version out today and then we'll do a patch either end of this week or early next.

    So to summarize current issues:

    1. Slingloading is a bit hit/miss, people want option to get rid of container clutter
    2. Air building index isn't quite right, aircraft spawning in terminal buildings
    3. New Police faction does not spawn

    You forgot 4. Task persistence is not working. This is for me the number 1 priority for ALiVE as it is preventing me from finishing several campaigns I hav, including Heroesandvillains amazing Prophet mission. Srry if I keep bringing it up, but it is what is keeping me from ALivE at the moment and I cant wait to get back to it lol

    Thank you for the amazing work u guys are doing

    Cheers