Hey so I wanted to know if there was a way I could use my own spawn scripts to spawn ai into the battle field and have my own custom waypoints for those AIs but keep the alive caching system with the virtual combat still there.
So say if i spawn a group using this command
[getMarkerPos "nmeGrp01_spawn_pos", false, getMarkerPos "nmeGrp01_dest_pos", "10_men_ME", "caf_ag_me"] call ALIVE_spawnProfileGroup;
how do i get the groups profile so i can use this command
[_profileHash,"busy", true] call ALiVE_fnc_hashSet; if there is no return value of the first command. Also lets say i just create my own custom group how would i profile that group and add it into the whole alive system?