So im looking at adding some more tasks to some missions and wondering what is and isnt possible with logistics. We currently use ACR interact to load and unload crates and such but theres no flexibility in where the object comes out, and in what orientation etc.
If i were to make a task to construct say a mortar position for 3 tubes, how would that go with ALIVE player logistics? What options do you get when moving stuff about for layout etc, how believable and immersive is it and functionally how does the player go about it? Lastly how could i measure whether the task has been completed?
Are there any examples out there of this stuff?