Task completion rewards?

  1. 11 months ago

    Can I place the C2ISTAR and have it autogenerate tasks for the AI faction and player faction. Then when players complete a task, supplies or equipment would be dropped? I dont want to spawn AI for the player faction. I just want them to be rewarded with something other than Logistics points.

  2. As far as I can tell there's no way to do that. You're probably better off creating your own tasks if you want to do that.

  3. Edited 11 months ago by marceldev89

    We had a look and it is possible to do this. The code below should get you started:

    KRD_fnc_taskSucceeded = {
        params ["_logic", "_operation", "_args"];
    
        switch (_operation) do {
            case "handleEvent": {
                // do your reward stuff here
                // task data is in _args
            };
        };
    };
    
    private _listener = [nil, "create"] call ALIVE_fnc_baseClass;
    _listener setVariable ["class", KRD_fnc_taskSucceeded];
    
    private _listenerID = [ALIVE_eventLog, "addListener", [_listener, ["TASK_SUCCEEDED"]]] call ALIVE_fnc_eventLog;
  4. Tupolov

    5 Sep 2017 Administrator

    Also see other listener examples here

    http://alivemod.com/forum/2584-using-objective-capture-status-for-triggering-events/p1#p17932

  5. how would I tell ALiVE logistics to deliver supplies or vehicles to the location of the task? Especially via paradrop.

 

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