Hello, I'm unfortunately having problems with player persistence when I connect to my server. I use the ALiVE Data module in local mode, enable player persistence in the player options module and use TADST to create a dedicated server without persistent battlefield and auto-init checked.
Using ALiVE + CBA only (BLU VS OPF), I noticed that only persistence of the player has problems. The rest works normally.
If I move to another place on the map, go to the menu of ALIVE, enable save player data and then I close the server by Server Save & Exit, when and I come back and open the server again, my position is not saved. I go back to base in editor placed position.
What I've noticed is if persistence fails and I leave the server and come back, the mission is loaded again and persitence works. Voila I'm in the place I was before.
I use respawn=3 in Description.ext too and use player multispawn module.
I removed any other script that might have influence and I also used "waituntil {(player getvariable ["alive_sys_player_playerloaded",false])};"
But it still fails.