So I've made an insurgency mission and have a couple questions regarding hostility and installations.
1) How does civilian hostility rise? I've set BLUFOR hostility to Low/Medium to try and get a more tension build up feel, but I'm not sure how hostility can rise. I've read that insurgents can employ civilian saboteurs to target buildings, causing hostility to rise, but so far the insurgents seem to just be creating Recruitment HQ's, Depots and Roadblocks. Is there any other way hostility can rise? I always find civs with suicide vests, but the hostility is too low for them to be a threat.
2) My second question is, do insurgents deploy certain tasks depending on hostility? As mentioned before, the hostility for BLUFOR is set to Low and the insurgents seem to be just creating Recruitment HQ's primarily. Does it also depend on the hostility of the insurgents too?
3) My final question is about the hostility debug. Does the hostility debug (via asymmetric OPCOM) show hostility towards the security forces or the insurgents? Also, I've noticed that when there are friendly troops in an area, the debug shows a positive value in red, but a negative value and green when no friendlies are in the area, what do these mean?
Thanks in advance and thank you Dev team for the great mod! :)