ALIVE_fnc_getNearProfiles not working after update (SOLVED)

  1. 4 years ago

    Just wanted to see if others are having this issue. After the update i had noticed lots of my scripts stopped working and traced it back to ALIVE_fnc_getNearProfiles not working. Try this and let me know.

    _profiles = [getPos player, 5000, ["WEST"]] call ALIVE_fnc_getNearProfiles;
    hint format["Test: %1",count _profiles];
  2. @SpyderBlack723 @marceldev89

  3. Did this start with the update from yesterday or before that?

  4. Works for me.. ¯\_(ツ)_/¯

    -image-

  5. @marceldev89 Did this start with the update from yesterday or before that?

    Yesterday.

    @marceldev89 Works for me.. ¯\_(ツ)_/¯

    -image-

    I for the life of me cant get it to work i dont know what happend.

  6. Do you get a hint saying 0 or no hint at all?

  7. Edited 4 years ago by A Hamburgler

    @marceldev89 Do you get a hint saying 0 or no hint at all?

    Its saying 0 but what i figured it out. The was the range was too high so after the range passes 11000 it will return 0. Is there a better way to get a profile if you already the profileID? because i was just getting all the profiles on the map then finding the one with the matching ID and returning it. Cleary this method is not too reliable. By the way thanks for taking the time to help.

  8. Sure! :)

    [ALIVE_profileHandler, "getProfile", _profileID] call ALIVE_fnc_profileHandler
  9. @marceldev89 Sure! :)

    [ALIVE_profileHandler, "getProfile", _profileID] call ALIVE_fnc_profileHandler

    Works like a charm thanks. Sorry about the false report haha.

  10. Edited 4 years ago by SpyderBlack723

    The was the range was too high so after the range passes 11000 it will return 0

    Interesting. Will look into it.

  11. @SpyderBlack723 Interesting. Will look into it.

    Yes this is correct. It worked at 1100 90% of the time then when i tried anything above 1100 it just always returned 0.

 

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