Number of questions [ASR, ACE, AI]

  1. 7 years ago
    Edited 7 years ago by SkullCollector

    Hello there. Started using ALiVE the other day and it's very quickly growing on me and all my players.

    I do have a few questions, mostly as a beginner mission maker who doesn't know his stuff just yet.

    How would I go about using ALiVE and ASR-AI? I read earlier that ASR overrides the ALiVE skill settings, but is there anything I have to do to avoid conflicts?
    I also read that the ACE AI and ALiVE don't always work brilliantly together, and a workaround is to remove the ace_ai.pbo. Will that be required for all clients or just the server? We have already run into AI not giving a flying anything about us passing by, sometimes just looking at us for a solid minute before becoming aware and going prone.

    Also one thing I've asked on the BI forums already; if I edited the mission file, e.g., to remove an .sqf or comment-out a line in the init, will persistence be reset?

    Cheers.

    Edit: We use RHS and Project OPFOR if that plays into anything. ASR RHS compats would be used, of course.

  2. ALiVE shouldn't conflict with any AI mods, just don't use the AI skills module.

    Persistence is (mostly) based on the mission filename. You should be able to edit pretty much anything while keeping your progress.

  3. As Marceldev89 said, ALiVE doesnt really touch low level AI stuff as long as you do not place the AI Skills module.
    ACE's AI pbo can be troublesome when an AI mod is script based but ASR "should" override any other AI settings.

  4. So I can just leave the ace_ai.pbo in and don't have to nag my players with removing it from their modset? That would be great, though if you say 'should' I might go the less risky route and still take it out.

  5. Edited 7 years ago by HeroesandvillainsOS

    Sorry to go OT but you need a patch to use ASR AI with RHS? How do you do that?

  6. As I understand it, you don't need the patch for the enhanced behaviour, it's just to basically make the AI aware of the weapon stats like range, ammo count and everything, so they utilise them properly for, say, suppressive fire.

  7. So do you "need it" to properly enjoy a mission with RHS? Sorry to derail the thread, but where do I get this patch? I've honestly never heard of this before and I use ASR AI (with default settings) all the time.

  8. At the very bottom of the BI forums thread, after the outrageously un-spoilered changelog. Bold text saying Extras.

    https://forums.bistudio.com/topic/163742-asr-ai-3/

  9. I've used ASR (pooters enhanced version) with ACE AI and ALiVE, although I don't use the ALiVE skills module as I let ASR take care of that. It allows a bit more fine tuning for various types of units (snipers, machine gunners etc) so I find that quite handy. I'm not completely convinced ACE AI and ASR work all that well together but they do work and I do still get killed all the time!

 

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