Syncronized Sounds?

  1. 7 years ago
    Edited 7 years ago by uncreatedlemon

    Hey all,

    I'm attempting to use either Triggers or Say3d command (however open to other options!) to synchronize sounds played (aka, radio playing on base) to multiple players.

    Here's my issue, I can join the server and start listening, but when someone joins in later on, the radio starts for them, but continues for myself (so that we are not listening to the same part)

    What I would like, is to somehow have it where either the radio restarts when a player joins, or they 'catch up' to the point that existing players are on when they spawn in.

    Does anyone know a way to fix this? Is it even possible? Thank you in advance!!

  2. There's no JIP sound synchronization stuff in Arma as far as I can find.

  3. Hmm, that's a shame.
    Would an Addaction command work?

    Instead of the audio being played constant, the players can interact with a control panel and perhaps restart / change station so that others can hear it too?

 

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