can i completely disable ai commander, but still be able to call in ai reinforcement, and give them waypoints that will persist trough out the campaign? the idea here is to give the player the commanding role in a campaign, starting with minimum command points, and a few groups. and seize the island. The player needs to keep supplylines clear, building fob's and roadblocks. Also needs to recce enemy positions before an attack so he knows what to send to be able to conquer the objective.