@aliveserver load screen

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  2. 6 years ago

    Here, PBO is on page: http://steamcommunity.com/sharedfiles/filedetails/?id=510801855

  3. Hey really big long shot. I just watched your video and something is FUCKED up. I’ve never ever seen that, except...

    Can you try changing the mission PBO name? It can be any mission with Cloud saving, doesn’t have to be British Steel. Any mission will be fine to try.

    Change the PBO name to something really unique. Like Tanoa_thisstupidshowcase.Tanoa.pbo then make sure to select it in the missions tab in TADST

    It feels to me like the database is trying to load data it can’t find. Might be worth a try too.

  4. @HeroesandvillainsOS Well you said NONE OF THE MISSIONS are working right? Operation Landlord, Altis Insurgency, Tanoa Showcase, Battle of Lythium, right? Like I said I don’t mind, but I highly doubt you broke all these missions. Lol

    On the contrary, they all work, even mine unless I put data in the cloud. The last year creating a simple mission with default units and data set in cloud not working.
    http://alivemod.com/forum/conversation/post/16122

    Although even with that I got it to work opening and saving the mission 3 of 36 times
    http://alivemod.com/forum/conversation/post/16153

    With vanilla missions from others editors I never had problems.
    Here the new test with a alive demo mission with cloud store.
    Insurgency
    rpt: https://pastebin.com/Jsbt968L
    aliveserver log: https://pastebin.com/YKNuLqUx
    Landlord
    rpt https://pastebin.com/hZYXggQP
    alivesrver log: https://pastebin.com/pb6gmNwJ

    http://alivemod.com/forum/2484-aliveserver-load-screen/p2#p22299

    What I was asking was if you could open the pbo of my modification of your mission and save it again and export it. And then try it.

  5. Yeah I can do that. It’ll have to be later tonight though. I’m at work. I’ll set it to Cloud for you too if you haven’t already.

  6. Edited 6 years ago by Spark

    I made two versions of your mission, one with data save to local and another with data save to cloud.
    Cloud save: http://steamcommunity.com/sharedfiles/filedetails/?id=1181155431
    Mission files: https://www.dropbox.com/s/zkcu0uiz94ns736/Battle_of_Lythium_es_mp.lythium.zip?dl=0

    About change pbo name, yes, I have 6 different pbo names of same missión xDD
    I have thought about reinstalling arma3 completely or burning it, but except alive with the cloud option everything works. I will continue doing tests.

    Thanks again.

  7. I know it doesn’t seem like it, but the devs are aware of this thread and your rpts (and video). It’s just at the moment the problem isn’t obvious because the rpts, for the most part, appear normal.

    That video is something else. Crazy. You’re positive you’re using completely new PBO names?

  8. Yes, but I will keep trying with different names.

  9. Edited 6 years ago by HeroesandvillainsOS

    Hey Spark, I decided it's best for now to continue using a vanilla mission until we can figure out the problem. Here is my Tanoa Showcase, that has Cloud saving enabled and also has a super special name. I also verified it works with TADST and loads my War Room profile:

    https://www.dropbox.com/s/n7rl733i32bm4ai/Heroes_Special_Tickle_Machine.Tanoa.pbo?dl=0

    Don't change anything, just play it on your server with CBA, ALiVE and aliveserver and let me know if it works.

  10. Edited 6 years ago by Spark

    As I said yesterday I tested your tanoa showcase mission and worked, after I edited pbo to set data to cloud and work too.

    Alive tanoa showcase rpt https://pastebin.com/Wv6uZNjq
    Alive tanoa showcase rpt I edited data module in cloud https://pastebin.com/JFFquayA (is showing it in warroom Recent operations, the others made by me do not appear)

    New test with your mission from your last post:

    First try arma 3 crash (lobby->first load screen->lobby waiting for host->second loading screen->crash).

    Mods: A3;curator;kart;heli;mark;expansion;jets;argo;orange;dlcbundle;dlcbundle2;@CBA_A3;@ALiVE
    Distribution: 0
    Version 1.76.143187
    Fault time: 2017/11/01 12:39:21
    Fault address: 00895EBB 01:006B4EBB E:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3_x64.exe
    file: Heroes_Special_Tickle_Machine (__CUR_MP)
    world: Tanoa
    Prev. code bytes: 80 00 00 00 00 48 8B 0B 48 85 C9 74 09 48 8B 01
    Fault code bytes: FF 90 90 00 00 00 48 FF C7 48 83 C3 08 48 3B FE
    12:39:21 ALiVE [m_39|190] Module ALiVE_mil_logistics INIT
    12:39:21 ALiVE [m_39|190] Module ALiVE_mil_logistics INIT COMPLETE TIME: 0.000976563
    12:39:21 ALiVE [m_40|190] Module ALiVE_mil_logistics INIT
    12:39:21 ALiVE [m_40|190] Module ALiVE_mil_logistics INIT COMPLETE TIME: 0
    =======================================================
    note: Minidump has been generated into the file C:\Users\Spark\AppData\Local\Arma 3\Arma3_x64_2017-11-01_12-30-34.mdmp

    rpt https://pastebin.com/iDJgWsGz
    aliveserver log https://pastebin.com/kWV9yaGc

    Second try (working):
    rpt https://pastebin.com/1pASXmrL
    aliveserver log https://pastebin.com/iEcQJixj

    Third test working.

  11. Edited 6 years ago by HeroesandvillainsOS

    No that wasn’t clear. I was under the impression every rpt you posted was from a mission that didn’t work. There is no need to be posting rpt files when things are working fine. Anyway, tagging users seems to be broken right now but I’ll pass this along for you. Thanks for posting the rpts again. Hopefully this time the answer is in there.

  12. Hey two things, there’s some network pending spam in there. Does your internet go in and out a lot?

    Also there’s some errors saying my description.ext is missing some characters. If you have a chance can you copy paste the description.ext to pastebin for me?

  13. Edited 6 years ago by Spark

    Im using arma3server_x64.exe in same pc that client. And connecting directly via public IP.
    Anyway issue its present in a external dedicated server (which is not mine).

    Desctiption.ext

    enableDebugConsole = 1;
    respawn = 3;
    respawndelay = 15;
    respawnTemplates[] = {"MenuPosition"};
    aiKills = 0;
    disabledAI = 1;
    respawnDialog = 0;
    respawnOnStart = -1;
    author = "HeroesandvillainsOS, reedited by Spark";
    OnLoadName = "Battle of Lythium FFAAmod";
    OnLoadMission = "Las fuerzas españolas entran en combate en una operación de contrainsurgencia a lo largo de una ruta comercial, conocida como Lythium, entre las provincias de Badghis y Bala Murghad Afganistán.";
    loadScreen = "afghanistan.jpg";

    /////////////////////SOUNDS////////////////////////////
    class CfgSounds { sounds[] = {repair};

    class repair { name = "repair"; sound[] = {"efs\repair.ogg", 1, 1, 15}; titles[] = {0,""};};

    };

    Making googling I read my same issue but related with spawn:
    https://forums.bistudio.com/forums/topic/186341-getting-stuck-on-the-mp-loading-screen/?do=findComment&comment=2953926

    But not seems fix my issue.

  14. I was asking about the description.ext from the vanilla Tanoa mission. It’s ok I will look at it later.

    I don’t think in this thread there should be any more discussion on missions that use mods other than ALiVE and CBA. You’ve been able to clearly demonstrate a problem and we don’t want the devs to think this is a mods issue. Anyway I’ve passed things along so hopefully someone else can take a look at your vanilla rpt and plugin log.

  15. Edited 6 years ago by Spark

    Ok, I added my arma 3 client log from my mission failing when its set in cloud save https://pastebin.com/xzRc8Pkx

    The error with vanilla tanoa descript.ext, if it's when I re-edited it to set data to cloud it's my fault, I only have mission.sqm in the folder when I did the export. Anyway it worked.

    The last year, after a lot of edited saved missions, 36 editions, 3 of them worked. And actually with data module set in local the new mission is working, I do not believe to be the only one that edits with those mods and alive since they are popular. Its strange, it seems as if something came into conflict with alive warroom and another mod in my mission and that causes infinite loading screens. May be my editor failing compiling with mods and alive... I don't know... I may have to ask other people to edit missions with alive for me xDD

    That's why I'm not sure it's not an alive problem, although if the logs do not contain anything, it's impossible for the developers to find the problem in a non vanilla mission.

    Thanks @HeroesandvillainsOS

  16. Edited 6 years ago by HeroesandvillainsOS

    This is why I posted a vanilla mission here for you last night that you didn’t have to edit at all. It’s set to Cloud and is already packed as a PBO. This is the mission I want you testing. I don’t want you editing it or doing anything to it at all until we can solve this.

    To be clear, this vanilla mission is failing for you right? I see the rpt but you are confusing me. So you took my PBO, put it on the server without editing it, and it failed on the second try, correct? Was it an infinite loading screen like the video you posted yesterday or a crash?

  17. I thought you were referring to the tanoa you have in steam too (tanoa showcase). There I did two tests, one without reediting anything and I attach the log, but after I realized that this mission was not set cloud option, so I redited it and post logs. And the one you gave me last night with that very special name, I tried it just as you gave it to me, no modifications nothing. All missions was working right.

  18. Right let’s talk about the mission I sent you last night. It is the SAME EXACT mission as the Tanoa Showcase on my Workshop, except I have it set to Cloud saving and gave it a new PBO name.

    This mission works for you every time?

  19. Yes.

  20. Edited 6 years ago by HeroesandvillainsOS

    @Spark Yes.

    Does the Tanoa Showcase from my Workshop work every time when you change it to Cloud saving yourself?

  21. Yes, I only edited it one time.

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