@aliveserver load screen

  1. ‹ Older
  2. 6 years ago
    Edited 6 years ago by Spark

    As I said yesterday I tested your tanoa showcase mission and worked, after I edited pbo to set data to cloud and work too.

    Alive tanoa showcase rpt https://pastebin.com/Wv6uZNjq
    Alive tanoa showcase rpt I edited data module in cloud https://pastebin.com/JFFquayA (is showing it in warroom Recent operations, the others made by me do not appear)

    New test with your mission from your last post:

    First try arma 3 crash (lobby->first load screen->lobby waiting for host->second loading screen->crash).

    Mods: A3;curator;kart;heli;mark;expansion;jets;argo;orange;dlcbundle;dlcbundle2;@CBA_A3;@ALiVE
    Distribution: 0
    Version 1.76.143187
    Fault time: 2017/11/01 12:39:21
    Fault address: 00895EBB 01:006B4EBB E:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3_x64.exe
    file: Heroes_Special_Tickle_Machine (__CUR_MP)
    world: Tanoa
    Prev. code bytes: 80 00 00 00 00 48 8B 0B 48 85 C9 74 09 48 8B 01
    Fault code bytes: FF 90 90 00 00 00 48 FF C7 48 83 C3 08 48 3B FE
    12:39:21 ALiVE [m_39|190] Module ALiVE_mil_logistics INIT
    12:39:21 ALiVE [m_39|190] Module ALiVE_mil_logistics INIT COMPLETE TIME: 0.000976563
    12:39:21 ALiVE [m_40|190] Module ALiVE_mil_logistics INIT
    12:39:21 ALiVE [m_40|190] Module ALiVE_mil_logistics INIT COMPLETE TIME: 0
    =======================================================
    note: Minidump has been generated into the file C:\Users\Spark\AppData\Local\Arma 3\Arma3_x64_2017-11-01_12-30-34.mdmp

    rpt https://pastebin.com/iDJgWsGz
    aliveserver log https://pastebin.com/kWV9yaGc

    Second try (working):
    rpt https://pastebin.com/1pASXmrL
    aliveserver log https://pastebin.com/iEcQJixj

    Third test working.

  3. Edited 6 years ago by HeroesandvillainsOS

    No that wasn’t clear. I was under the impression every rpt you posted was from a mission that didn’t work. There is no need to be posting rpt files when things are working fine. Anyway, tagging users seems to be broken right now but I’ll pass this along for you. Thanks for posting the rpts again. Hopefully this time the answer is in there.

  4. Hey two things, there’s some network pending spam in there. Does your internet go in and out a lot?

    Also there’s some errors saying my description.ext is missing some characters. If you have a chance can you copy paste the description.ext to pastebin for me?

  5. Edited 6 years ago by Spark

    Im using arma3server_x64.exe in same pc that client. And connecting directly via public IP.
    Anyway issue its present in a external dedicated server (which is not mine).

    Desctiption.ext

    enableDebugConsole = 1;
    respawn = 3;
    respawndelay = 15;
    respawnTemplates[] = {"MenuPosition"};
    aiKills = 0;
    disabledAI = 1;
    respawnDialog = 0;
    respawnOnStart = -1;
    author = "HeroesandvillainsOS, reedited by Spark";
    OnLoadName = "Battle of Lythium FFAAmod";
    OnLoadMission = "Las fuerzas españolas entran en combate en una operación de contrainsurgencia a lo largo de una ruta comercial, conocida como Lythium, entre las provincias de Badghis y Bala Murghad Afganistán.";
    loadScreen = "afghanistan.jpg";

    /////////////////////SOUNDS////////////////////////////
    class CfgSounds { sounds[] = {repair};

    class repair { name = "repair"; sound[] = {"efs\repair.ogg", 1, 1, 15}; titles[] = {0,""};};

    };

    Making googling I read my same issue but related with spawn:
    https://forums.bistudio.com/forums/topic/186341-getting-stuck-on-the-mp-loading-screen/?do=findComment&comment=2953926

    But not seems fix my issue.

  6. I was asking about the description.ext from the vanilla Tanoa mission. It’s ok I will look at it later.

    I don’t think in this thread there should be any more discussion on missions that use mods other than ALiVE and CBA. You’ve been able to clearly demonstrate a problem and we don’t want the devs to think this is a mods issue. Anyway I’ve passed things along so hopefully someone else can take a look at your vanilla rpt and plugin log.

  7. Edited 6 years ago by Spark

    Ok, I added my arma 3 client log from my mission failing when its set in cloud save https://pastebin.com/xzRc8Pkx

    The error with vanilla tanoa descript.ext, if it's when I re-edited it to set data to cloud it's my fault, I only have mission.sqm in the folder when I did the export. Anyway it worked.

    The last year, after a lot of edited saved missions, 36 editions, 3 of them worked. And actually with data module set in local the new mission is working, I do not believe to be the only one that edits with those mods and alive since they are popular. Its strange, it seems as if something came into conflict with alive warroom and another mod in my mission and that causes infinite loading screens. May be my editor failing compiling with mods and alive... I don't know... I may have to ask other people to edit missions with alive for me xDD

    That's why I'm not sure it's not an alive problem, although if the logs do not contain anything, it's impossible for the developers to find the problem in a non vanilla mission.

    Thanks @HeroesandvillainsOS

  8. Edited 6 years ago by HeroesandvillainsOS

    This is why I posted a vanilla mission here for you last night that you didn’t have to edit at all. It’s set to Cloud and is already packed as a PBO. This is the mission I want you testing. I don’t want you editing it or doing anything to it at all until we can solve this.

    To be clear, this vanilla mission is failing for you right? I see the rpt but you are confusing me. So you took my PBO, put it on the server without editing it, and it failed on the second try, correct? Was it an infinite loading screen like the video you posted yesterday or a crash?

  9. I thought you were referring to the tanoa you have in steam too (tanoa showcase). There I did two tests, one without reediting anything and I attach the log, but after I realized that this mission was not set cloud option, so I redited it and post logs. And the one you gave me last night with that very special name, I tried it just as you gave it to me, no modifications nothing. All missions was working right.

  10. Right let’s talk about the mission I sent you last night. It is the SAME EXACT mission as the Tanoa Showcase on my Workshop, except I have it set to Cloud saving and gave it a new PBO name.

    This mission works for you every time?

  11. Yes.

  12. Edited 6 years ago by HeroesandvillainsOS

    @Spark Yes.

    Does the Tanoa Showcase from my Workshop work every time when you change it to Cloud saving yourself?

  13. Yes, I only edited it one time.

  14. Ok we are on to something. A dev has looked at your rpts and can now see exactly what is failing but they still aren’t sure why. Can you send over a vanilla mission that this happens to you with please.

  15. Edited 6 years ago by HeroesandvillainsOS

    When you edit my mission yourself to change it from Local to Cloud, what exactly are you doing?

    Anyway, send it over when you have a chance. Please only send over a vanilla mission PBO that fails for you.

  16. Edited 6 years ago by Spark

    I'm not having problems with vanilla missions actually. The last time that happened to me with a vanilla mission was just in this post a year ago to see what the problem was, since then I did not edit with alive because I ended up very frustrated. Just as I am feeling now, it is clear that I am not able to edit anything with alive and others mods.
    Just now I tried tanoa showcase with cloud save and get in ace modules to test, and mission is working.

    My problem is that when I create a mission with some mods and I put the data module in the cloud. If I create the mission and I put the data in local it seems that I don't have problems, it even appears in recent operations in warroom.
    http://alivemod.com/forum/conversation/post/22299

    Regarding the mission that you say, do you mean the one that I edited from tanoa showcase or battle of lythium? In tanoa showcase I only changed the option of the data module from the local to cloud, and work, same to your "vanilla" battle of lythium setting data to cloud.

    So I do not think this has a solution, it seems a failure in my missions itself.

  17. Edited 6 years ago by HeroesandvillainsOS

    I thought we already established you were crashing with vanilla missions. Quote here:

    New test with your mission from your last post:

    First try arma 3 crash (lobby->first load screen->lobby waiting for host->second loading screen->crash).

    It doesn’t matter if it only crashes when you make it or edit it yourself. That’s fine. Can you make a mission with just ALiVE and CBA, or edit my Tanoa Showcase, and make sure it crashes/fails, then post the PBO you used back here?

    EDIT: When I say vanilla, I mean only ALiVE and CBA.

    EDIT 2: When I say crash, I mean anything that isn’t working right. If it’s ALiVE and CBA only, and either crashes or has an infinite loading screen or anything, post that PBO here.

  18. Edited 6 years ago by Spark

    No, in first try only, and I think that was a client issue because start and close mission coninously during 12h...,

    @Spark As I said yesterday I tested your tanoa showcase mission and worked, after I edited pbo to set data to cloud and work too.
    ...
    Second try (working):
    rpt https://pastebin.com/1pASXmrL
    aliveserver log https://pastebin.com/JevkJqPW
    Third test working.

    I re-edited your mission, set cloud and add some blue playable groups, IS WORKING, REPEAT IS WORKING.
    rpt https://pastebin.com/NFMQPnzK
    aliveserver log https://pastebin.com/JevkJqPW

    @HeroesandvillainsOS Ok we are on to something. A dev has looked at your rpts and can now see exactly what is failing but they still aren’t sure why. Can you send over a vanilla mission that this happens to you with please.

    And what do he think is the error? because I have spent several days 12 hours in a row with this, and I am already crazy and tired.

    So in the end they tell me it's a mod, but the mods work well in local save, that's when I put it in the cloud when it fails. A year ago I did not have the possibility to put a local option because it did not exist, and I used other mods (RHS), as I said some times re-editing my mission a year ago that work with same fucking mods:
    http://alivemod.com/forum/conversation/post/16153

    I already tried ACE with alive tanoa showcase cloud to discard ACE incompatibility and it worked.
    I will not recommend to the Spanish community Alive war-room, it gives a lot of problems, to me in particular the same one since a year ago. And I'm very tired, devs have not even tried my mission once, they can do a better debug to see the failure than me.

    I do not intend to do more tests with vanilla, I've been with this for 5 days, and not a couple of hours a day, no, up to 12 hours in a row. There they have the files of my mission and the logs. I am tired.
    http://alivemod.com/forum/conversation/post/22319

  19. Edited 6 years ago by HeroesandvillainsOS

    The dev that read and saw some issues in your rpt file said he needed a mission. He needs to see it happening himself because it isn’t clear in the rpt file what is causing the problem.

    If you can’t reproduce it with vanilla, that’s not ideal, but go ahead and post any mission with the problems that requires the least mods possible, and hopefully they will still be willing to look.

    Just curious, this all started with you editing one of my missions right? Battle of Lythium? Does that work on your server in it’s oroginal state (3CB, etc) when just changing it from local to Cloud?

  20. Edited 6 years ago by Spark

    Yes,

    Regarding the mission that you say, do you mean the one that I edited from tanoa showcase or battle of lythium? In tanoa showcase I only changed the option of the data module from the local to cloud, and work, same to your "vanilla" battle of lythium setting data to cloud.

    I test just now again and its working, so I don't understand what is happening with mine.

    P.S: But don't show nothing when you do click in war-room http://alivemod.com/war-room/showoperation?name=Battle%20of%20Lythium&map=lythium&clan=111sq%20GCV

  21. @Spark don’t worry about testing anymore. You’ve done all you can. This really needs to be seen by a dev. Please just post a mission here that reproduces the problem, with as few mods required as possible.

 

or Sign Up to reply!