Mission Templates

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  2. 8 years ago

    Hi guys and hi Spyder, I appreciate the thread. I'm super new to this stuff but I think (fingers crossed) I successfully set up my dedicated server on my PC using TADST. What I'd like to do is take one of these missions and get it all set up with War Room so I can save and resume my progress (I plan on playing alone but hopefully with AI teammates).

    Are any of these missions pre-baked in a way for me to do this without having to learn the modules and editor? I plan on it eventually but right now I kind of just want to dive right in and learn how to play.

  3. Short on time atm, but they should work as is with no needed input from you to play.

  4. Cool. Thanks. When you get a sec, could you clarify if I can use them (your missions and the sample missions) for persistence "right out of the box" so to speak, and if they're set up to be able to save/resume with War Room? I don't generally have too much time to play so being able to chip away at a mission over a few weeks and continue relatively where I left off would be ideal.

  5. Oh. I tried Operation Landlord last night and noticed that I couldn't fill empty slots with AI teammates. I tried calling in some player support but maybe I didn't wait long enough? Do any of these missions have it so AI teammates automatically can spawn with me?

  6. Most missions will not unless they are made to support singleplayer - you might have to make a small change to one of the mission files to enable AI. If you know how, open the mission .pbo file, open the description.ext file, then change disabledAI=1 to disabledAI=0.

  7. Thanks Savage. I've never edited a PBO. What kind of program would be needed for that? Notepad++? I'm familiar editing ini files in Fallout but nothing like this. And is it just as simple as edit and save?

  8. Be careful.. once you start tinkering in the editor you will loose all track of time, your wife/kids will leave you, and the dog will piss on your computer :)



    If you really do want to get into the editor I highly recommend reading Mr Murray's editing guide. It's old, some stuff is out-of-date, but it's a great starting point.


  9. Edited 8 years ago by HeroesandvillainsOS

    Oh wow thanks so much. LOL! The fpsplayers link isn't working for me but the others seem very VERY helpful.

    So I guess barring me getting any other suggestions for a pre existing mission that I can save persistence on The War Room with (I can't tell if any of the ones in the OP are compatible with that without tinkering), I'm going to roll with AuTigergrad's Royal Marines Kunduz since it already is set up for SP and AI slots:


    Hopefully I can get it synced up to War Room tonight and also hopefully I don't annoy the heck out of you guys trying to see this through. :) Also triple hopefully AuTigergrad posts his new Altis mission soon here too. It's fantastic.

  10. Edited 8 years ago by SpyderBlack723

    Pretty sure I enabled persistence for each mission. I did disable AI (should probably change that once I update them). If you can't get it, let me know and I'll go back and update Operation Landlord real quick so that it supports friendly AI and ensure it has persistence setup.

    To open and create .pbo files you can use a program such as PBO Manager to do it rather easily.

    (Wow this thread is long now)

  11. Spyder, I have a lot of learning to do before I feel comfortable editing your PBO's and dropping modules. Operation Landlord is specifically the mission I'd like to play the most if you could edit it for me (us). I'd actually like to run through the entire OP at some point but for now, that one stands out as a nice, long term mission I can get lost in.

    (Sorry for making the thread so long. I hope that shouldn't deter me from posting here but I get it if you guys like to keep the place tidy).

  12. Edited 8 years ago by SpyderBlack723

    I'd actually like to run through the entire OP at some point but for now

    Good luck :)

    (Sorry for making the thread so long. I hope that shouldn't deter me from posting here but I get it if you guys like to keep the place tidy).

    That's exactly what the thread is for. I kind of wish we had more of these for other topics.

    I'll edit the mission and have it up soon.

  13. Ha! Nice! Thanks. I can't wait!!! Just to clarify (my terminology is terrible), I'm not asking you to remove any end-game state if there already is one. I actually like the idea of actually trying to "beat" something but it's totally cool too if the mission(s) go on and on. When I say "persistent" I just mean compatible with saving on my dedi in WarRoom so I can save and resume my progress.

    You guys are the best. I'm so glad I registered.

  14. Here she is


    • Should be compatible with persistence
    • Allowed use of AI in multiplayer
    • Added "Select Assault Mission" action to map
    • Added armored vehicles to base for player use
    • Added ability for player to recruit AI (action located on flagpole in base)

    There is no real endgame to it, however if you eventually push through most of the enemy territory and stop getting assigned tasks you can assume you crushed the opposition.

  15. :) Now this is why I won't be buying Fallout 4 for some time. I'm so incredibly excited. Thanks so much Spyder.

  16. Spyder, this one is packed a little differently. I don't see a PBO. What do I place in the MP Missions folder?

  17. It was inside a .rar file created by winar. Here is a direct .pbo

  18. Edited 8 years ago by HeroesandvillainsOS

    Spyder, I only got a chance to play this for about a half hour (I'm having problems with getting War Room to detect my server. I'll post in my other thread here soon), a couple things jumped out at me.

    1. All 12 slots seem to be filling nicely, but is there any way to dismiss my AI teammates for smaller operations? I generally have no problem in single player doing this (F key>dismiss) but the option doesn't show up.

    2. It doesn't seem this mission (or AuTigergrad's for that matter) is running a revive script. And the option to compel my medic to heal me or my teammates doesn't appear (and generic F1>Injured does nothing either. And no heal option appear when I click FMedic). Also, teamswitch doesn't seem to be enabled either (I see there's no debug on the ESC screen) so how do I force the medic to heal?

    3. I think this may be a symptom of my larger War Room issue but I'll ask any way. Is it intended for me to not have Admin Actions on my tablet? It doesn't show up. When I started the mission, my first task was 9KM away and during the entire journey, there were no civilians or enemies anywhere. Finally near the objective there was a small enemy presence but I was hoping to teleport and ghost around the map just to make sure the mission was working correctly.

  19. 1. Open the ALiVE menu by hitting app key. Select "Operations" and then "Personnel". This will bring a group management menu where you can select AI in your group and dismiss them.

    2. Most revive scripts have basicaly stopped being updated and are broken. If you want to put one in, you can, but it might cause issues. I could be wrong but I don't think teamswitch works in MP.

    3. To have access to admin actions you must be logged into the server as admin. You can do this by (once ingame) hitting "/" to open chat and then typing #login password. With password being the one you set for the admin in TADST.

  20. Awesome. Thanks man. But how do I compell my medic to heal me/himself/my teammates? I have no problem in SP missions commanding my AI to heal but it seems different in ALiVE.

  21. Not sure as I don't use AI. ALiVE shouldn't change this however, are you running @ace?

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