@Friznit My suggestion is scenario based rather than anything technical. Based on experience on ops in theatre, you rarely have enough resources to cover the whole AO and there are usually no go areas, for either political or other reasons (e.g. we're not allowed to cross the border into Pakistan even though the insurgents have a base only a mile that way). You can model this in a mission by making no go zones for players which are insurgent hot beds, reduce the number of friendly AI or restrict them to specific areas. This leaves areas for the players only to operate and provides a continuous challenge.
We've had significantly less players than usual and have only really been testing missions yet, I'm not 100% confident to FULLY launch an alive mission with all 10-12 of us as I'm just not that understanding of everything 100% but I'm getting there!
@GhostNI Yeah I usually just use the ied module unsynced as it spawns a lot more ieds on mission start. The asymmetric ieds take ages to get to a level where you are actively worried about them.
I like my insurgency missions to have players more worried about ieds than enemy contact with the eod tech out front securing a path for rest of squad.
@Friznit, Can we use 2 ied modules? 1 synced to asymmetric commander for strategic ieds and one unsynced for random roadside etc scattered throughout map?
And a suggestion for the ied module. Would be cool if we could put down specific ied taors that spawn ieds regardless if it's a town or not. In places like clafghan with very little towns and lots of road the ieds only spawn near towns. I would like them to spawn randomly everywhere :)
I like the idea of just using the ied module unsynced, asymmetric does take ages.
I'm still trying to figure out how to set this all up best, thanks for the ideas and advice. Any more is appreciated. I'm still dissecting missions to try and get a feel for it all :)
My main goal right now is to make a nice asymmetric mission on Takistan, I've somewhat accomplished the basis of this, but right now have way way too many Blufor that control so much instantly the asymmetric commander can't even start lol. I've set my blufor stuff to objective only but still seems to secure the map.
Perhaps I should set the blufor TAOR smaller, then have an area for the asymmetric .. but I'd still like Blufor to come in and take over eventually as my idea is we're on the invading side.. but I still want the asymmetric to have a chance
Edit: Looking at the Op landlord map has given me a good idea of how things work.
Sorry for dumb questions, or noobie sounding things, I'm learning :)