Arma Keeps Crashing

  1. 8 years ago

    Hey everyone!

    So there are two weird issues I've been struggling with, one is having whoever is hosting the mission drop to 0 FPS and the other one is Arma 3 just crashing. The missions I've made are very light and I've tried AiA and CUP Terrains to see if it was one of those (both do the same thing) and I've tried Leights OPFOR and CAF Aggressors (both do the same thing) I've tried Reshmaan, Kunduz, and FATA and all of these also crash or the host goes down to 0 FPS.

    The mods I'm using are (besides the ones I've tried above)
    ACE, ALive, CBA, mrt functions, RHS USF and RF, Specialist Military Arms, TRYK uniform pack, Scope Mod A3, Spec4 Vests, Dynasounds, Spyder Addons, Laxxmans Immersion mod, DAR Humvee and MRAP packs, and the new usermade mod for fixing spec 4 vests armor values.

    Here's my RPT from my latest test on FATA
    http://www.filedropper.com/arma32016-01-0421-30-01
    Thanks!

  2. Not much to go on in the RPT file...can't really tell what's causing the crash. You can submit crash dumps to BIS feedback tracker but not sure how useful that is. There have been numerous reports of crashing since 1.54 update (nothing specific to ALiVE) - have you tried using the latest performance binaries (.exe file) released since 1.54?

    What I would do is start with a vanilla (no mods) mission, test, then try just CBA and ALiVE mission, test. If you are all good to that point then you know it's a mod conflict and unfortunately the only way to nail it down is to add back mods in groups until it crashes again.

  3. Deleted 8 years ago by incontinenetia
  4. Thanks for the reply bud! Ugh what a time to come back to Arma :P oh no I havent tried them yet, do you know if I can I use it with heads arma 3 launcher?

    Thanks again bud!

  5. Edited 8 years ago by HeroesandvillainsOS

    Opendome, I'm not an expert reading logs. So take this with a grain of salt. I just crashed. The last lines in my logs are very clearly showing an error with CAF Aggressors: https://www.dropbox.com/s/c5wzmsd3n0uzeao/arma3_2016-01-09_23-34-16.rpt?dl=0

    Guess who has the exact same error as me? That's right. You. And I'm not on Reshmaan. I'm on Kunduz.

    CAF Aggressors may very well be the problem here. Which sucks because it's easily my favorite faction mod. But it's as plain as day we're both having the same issue with CAF. The last lines in my logs are identical to yours. I can't say with certainty this error is the cause of the crash, but CAF definitely has some kind of issue. And it's happening right as I'm crashing.

  6. Could be Heroes.... IIRC CAF has not been updated in some time so there may be issues with 1.54

    @Opendome - yes you can use the updated binaries with any launcher - basically you are just replacing your arma3.exe file

  7. Edited 8 years ago by HeroesandvillainsOS

    I actually had some similar spam with a different faction yesterday too before a crash. I obviously don't know enough about how to read these logs but "Warning [faction stuff] some magazines weren't stored in soldier vest or uniform" seems to be very popular spamming over and over and over regardless of faction right before a crash.

    I wonder if there may not be a bigger problem going on or if this specific log spam message is normal for ALiVE.

  8. Yeah I've had that too, with pretty much any faction I've used. Doesn't mean it's causing a crash, but it is weird.

  9. Edited 8 years ago by SpyderBlack723

    That message is in just about every RPT I've ever seen, it's not related to ALiVE. Not too sure what the cause is, whether it's ammo overflow (message indicating there is no room to store the ammo) or what.

  10. Edited 8 years ago by HeroesandvillainsOS

    Ha! Yeah I figured as much after seeing it with Leights and probably gutted CAF from all my templates for no reason now, but at least it gave me something to do. :)

    Ah. The ever elusive and mysterious ARMA crash strikes again.

  11. Uggh Arma. Thought it might be ACE but even without ACE on I still get a crash. I was trying Hazar Kot since its super easy on performance and I set everything in ALIVE to the minimum just to test and its not one of the other maps I got crashes on but it still crashed.

    Alive, CBA, CUP Terrains, Dynasound, Laxmans Immersion mod, the newest version of LEIGHTS from PWS (had same problem with CAF Agressors), mrt functions, RHS USF and AFRF, Specialist Military Arms, Scope Mod Arma 3, Spec 4 vests and the user made armor change by jtf16, Spyder Addons, TRYKS uniform pack, and Hazar Kot.

    This is driving me nuts!

  12. My $0.02 (CDN)?

    Start with CBA, ALiVE, ACE.... test. If no crashes add the terrains, test. If no crashes add the unit mods (RHS, LOP)... test. Still no crashes? Add the rest, test.

    When your Arma crashes is it a crash to desktop? Does Arma freeze and is non-responsive? Do you get an "out of memory" error?

  13. To add on to what Savage said, have you also ruled out memory errors (by changing the malloc) and possible overclocking instability?

  14. You've got too many mods to say for sure. Am I wrong that Laxemann's immersion and Dynasound are bad for multiplayer???? I seem to remember my group leader trying them and then asking us to remove them from our mod list because we were crashing like crazy.

    And some of the other mods I've never heard of.

    Savage has the best advice here. It's really the only way at this point.

  15. Dynasound has been working great for me. I don't know about his immersion mod though.

  16. Good to know! I LOVE Dynasound

  17. Edited 8 years ago by HeroesandvillainsOS

    I know it's not generally a much discussed thing, but load order can definitely cause issues. I've heard varying things, especially about where to put ALiVE itself and also terrains, but if I were you, I'd try this:

    CBA, CUP Terrains, Hazar Kot, RHS RUS, RHS US, Leights, Spyder Addons, ALiVE, and @aliveserver (this one on server only). Any opinions on load order guys?

    Removing ACE as a dependency is also pretty simple. Just delete the modules and remove the "ACE_" lines from the mission.sqm. You can always add it back easily if you find the source of the issues.

    The others mods you have are just muddying the water. Although like I said above the best way is to go vanilla and work up. Savage is right. But I don't see any reason why the above would cause a crash in and of itself.

    Also, if you have any scripts running, temporarily remove those too. Run only the mission.sqm

  18. CBA, ACE (if you use ACE), ALiVE, ALiVE Server, SpyderAddons, RHS, CUP Terrains, Hazar Kot, Leight's

  19. Edited 8 years ago by HeroesandvillainsOS

    Any reason why Leights wouldn't go directly after RHS? And what about clientside stuff (shacktackUI, etc)?

    So CBA, ACE, ALiVE, units, maps. Got it. Thank you. Will do this myself from now on.

  20. Client stuff I like to put last.
    CBA, ACE (if you use ACE), ALiVE, ALiVE Server, SpyderAddons, RHS, Leight's, CUP Terrains, Hazar Kot,
    Actually I think it's a better idea to put it afterwards. Thanks for pointing that out.

    I generally do mod list in this order...

    • CBA (always goes first since this is the most depended on mod)
    • Mods that might have lots of other mods dependent on them and mods that modify the game heavily, i.e. ACE, ALiVE
    • Mods that are used in conjunction with mods stated above, i.e. SpdyerAddons
    • Client side mods are next for me since they usually have light scripting or no scripting at all
    • Unit addons, weapons, etc, i.e. CUP mods, Tryk's Uniforms, RHS
    • Maps, i.e. CUP Terrains
  21. Newer ›
 

or Sign Up to reply!